Yahoo Canada Web Search

Search results

  1. en.wikipedia.org › wiki › Chris_AutyChris Auty - Wikipedia

    Chris Auty (born 1957) [1] is a British film executive, journalist and producer. Outlets for his early journalism included Time Out, Sight and Sound, and The Hollywood Reporter, [2] and his producing/executive producing credits include Stealing Beauty, Blood and Wine, Crash, My Summer of Love, In This World, Bright Young Things and The Proposition.

  2. View Chris Autys profile on LinkedIn, a professional community of 1 billion members. Seasoned level design veteran with over 20 years of professional experience, I have worked on numerous AAA...

    • 500+
    • Ubisoft Toronto
    • 1.1K
    • Toronto, Ontario, Canada
  3. Chris Auty is a visionary leader with almost three decades of experience in executive roles. Renowned for his ability to navigate complex challenges and drive sustainable growth, Chris is...

    • 500+
    • Purple Spruce
    • 2.2K
    • Canada
  4. To find out more, we spoke with three developers on the project – Creative Director Chris Auty, Producer Matt West, and Technical Producer Peter Handrinos – about their connection to the series, what’s being preserved, and what made Splinter Cell such a revelation.

    • Overview
    • Biography
    • References
    • External links

    topher Auty, or more commonly simply Chris, is the creator of several Counter-Strike maps. He is most known for his maps Aztec, Inferno and Vertigo.

    Christopher Auty got his start in level designing with Duke Nukem 3D, but eventually moved on to Quake and thereafter Half-Life. In May 1999, he took up level design for Counter-Strike and would be actively designing maps for the game for the following four years. Auty also designed a few maps for Day of Defeat during this time (including Chemille which became an official map). Judging by the amount of maps he managed to get included in Counter-Strike, he could well be considered one of the more successful amateur mappers and his maps Aztec and Inferno have appeared in every title since.

    His success in mapping for the game also garnered the interest of Gearbox Software when they were in the process of developing Counter-Strike: Condition Zero. As Auty was living in the United Kingdom, working for them directly would have been difficult. Therefore in August 2001 he started working for Gearbox Software contractually off-site as a professional level designer. Despite the hectic development of the title, one map designed by him (Stadium) ended up in the released version of the game. After the development of Condition Zero was passed on to Ritual Entertainment, Auty worked on a few levels for the PC version of James Bond 007: Nightfire.

    1.Barney's World - About. Archived from the original on 2009-07-06.

    2.CS-Nation interviews narby. Archived from the original on 2004-05-25.

    3.Barney's World - germ@n s@l@mi. Archived from the original on 2009-07-06.

    4.Chris Auty | Linkedin

    5.Chris Auty :: Level Designer » Resumé

    6.CS-Nation - Aztec 2 Preview. Archived from the original on 2004-06-21.

    •Barney's World. Archived from the original on 2009-07-06.

    •http://www.narby.net

  5. Nov 17, 2022 · Check out the full conversation between Splinter Cell remake Creative Director Chris Auty, Associate Level Design Director Zavian Porter, Senior Game Designer Andy Schmoll, and Technical Director Christian Carriere above. Or for a TLDR version, we’ve recapped the video’s key takeaways for you below.

  6. People also ask

  7. Dec 15, 2021 · Creative Director Chris Auty, Producer Matt West and Technical Producer Peter Handrinos spoke to Ubisoft News about the legacy, the remake and their connection to the series. We’re recapping the key questions and takeaways below.