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  1. Stephen Bahl is a conceptual artist, game developer, composer, and writer for Gearbox Software, that he joined in 1999. After attending Tigard High School, he graduated from the Art Institute of Dallas. He focuses on model building and animation and is a power-house of 3d game content...

    • Biography
    • Work
    • Selected Gameography

    Graduated from the Art Institute of Dallas, Bahl focuses on model building and animation and is a power-house of 3d game content development. He served in both the 101st Airborne Division and the 506th Infantry Regimentfor the United States Army and contributes to the company's video games with his real-world military experience.

    For Half-Life: Opposing Force, he co-wrote the story with Rob Heironimus and Kristy Pitchford, and created all of the new HECU soldier classes and variations, the Race X creatures and weapons, and other weapons such as the Displacer Cannon. He also made additional music for Half-Life: Blue Shift and all of the weapon and HECU models for the Half-Li...

    Half-Life (Dreamcast port)(2001)
    Half-Life (PlayStation 2 port)(2001)
  2. www.imdb.com › name › nm3702167Stephen Bahl - IMDb

    Stephen Bahl is known for Borderlands (2009), Half-Life: Opposing Force (1999) and Half-Life: Decay (2001).

    • Sound Department, Additional Crew, Writer
    • Stephan Bahl
  3. Aug 26, 2020 · Half-Life: Blue Shift All Soundtracks. FaNnNT. 698 subscribers. Subscribed. 349. 17K views 3 years ago. All Soundtracks by Stephen Bahl (composer) Trample 0:00 Scrientific Proof 1:19 ...more....

    • 24 min
    • 18.9K
    • FaNnNT
  4. Gearbox Software was founded on February 16, 1999, by Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery and Rob Heironimus, five developers formerly of Rebel Boat Rocker. Before Rebel Boat Rocker, Pitchford and Martel previously worked together at 3D Realms, and Montgomery previously worked at Bethesda Softworks. By 2000, the ...

  5. Most of the Race X creatures were designed by Gearbox artists Stephen Bahl and Brian Martel. Bahl wanted Race X to be bug-like in appearance, taking inspiration from insects, in order to make them distinct from the existing Xen aliens.

  6. Stephen, an artist with a degree from the Art Institute of Dallas who focuses on model building and animation, is a power-house of 3d game content development. For Opposing Force, Stephen created all of the soldiers as well as many of the game's new weapons and creatures.

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