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  1. Chapter 1, “Background,” explains the nature of interfaces, keeping things simple, human-centered design, interface building tools, and where interface design fits into the design cycle. This chapter is brief but sets the stage for Raskin's approach to a humane interface.

  2. To this end, we are developing a new computer interface model called Pad. The ongoing Pad project uses a spatial metaphor for computer interface design. It provides an intuitive base for the support of such applications as electronic marketplaces, information services, and on-line collaboration.

  3. Jan 1, 2000 · The Humane Interface: New Directions for Designing Interactive Systems. This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh project. Other books may show how to use today's widgets and interface ideas effectively.

    • (91)
    • Jef Raskin
    • $83.9
    • Addison-Wesley Professional
  4. Mar 29, 2000 · Raskin reveals the fundamental design failures at the root of the problems so many users experience; shows how to understand user interfaces scientifically and quantitatively; and introduces fundamental principles that should underlie any next-generation user interface.

    • (96)
    • Paperback
    • Jef Raskin
  5. The Humane Interface delivers a way for computers, information appliances, and other technology-driven products to continue to advance in power and expand their range of applicability, while becoming free of the hassles and obscurities that plague present products.

  6. This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh, and demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches.

  7. Raskin reveals the fundamental design failures at the root of the problems so many users experience; shows how to understand user interfaces scientifically and quantitatively; and introduces fundamental principles that should underlie any next-generation user interface.

    • Paperback
    • Jef Raskin
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