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Magic: The Gathering is a Collectible Card Game, designed by Richard Garfield and produced in 1993 by Wizards of the Coast note and now a subsidiary of Hasbro. It was the first true Collectible Card Game, note the Genre Popularizer, and even today, it remains one of the most popular tabletop fantasy genre card games in the world.
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Magic: The Gathering is a tabletop game franchise, created by Richard Garfield and introduced in 1993 by Wizards of the Coast. It is centered around the multiverse of Dominia, where powerful wizards called planeswalkers harness the power of various colors of mana to conquer a number of worlds.
A page for describing MagicTheGathering: Gameplay Tropes A to I. These pages are for tropes that apply to Magic: The Gathering's gameplay and mechanics.
As a guide to helping the average troper understand Magic 's particular Faction Calculus (which, Mark Rosewater tells us, is one of the key aspects of its identity), here is a list of each color and how its ideologies shape not only its alliances, but the gameplay features it shares with other colors.
Allegedly Free Game: Arena advertises that it's free to download and play. However, befitting the card game the game is based on, you must buy booster packs to add to your collection to customize your original setup.
This page is for tropes that appear in Magic: The Gathering ' s gameplay (as opposed to tropes that appear in its flavor and storyline ). Action Bomb: Blowing oneself up is a favorite tactic of red cards, particularly among goblins.
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Magic: the Gathering: A 1997 Card Battle Game by MicroProse. It contained both a free-dueling mode, allowing you to build decks and battle them against AI opponents, and a campaign mode, where you could travel across the land of Shandalar exploring, dueling enemies, collecting cards, and eventually battling a Big Bad .