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  1. Magic: The Gathering: A 1997 Card Battle Game by MicroProse. It contained both a free-dueling mode, allowing you to build decks and battle them against AI opponents, and a campaign mode, where you could travel across the land of Shandalar exploring, dueling enemies, collecting cards, and eventually battling a Big Bad .

    • Color Tropes

      Each color of magic in Magic: The Gathering is associated...

    • Quotes

      It is important to note that Magic: the Gathering has made...

    • Love Letter

      Love Letter is a card game for 2-4 players by Seiji Kanai,...

    • Rap Rat

      Rap Rat is a board game that uses a VHS, released in the...

    • Headscratchers

      Short version: one extra mana, once, isn't necessarily...

    • AwesomeMusic

      The Kamigawa: Neon Dynasty official soundtrack is full of...

    • Heartwarming

      Timbermare was created as a tribute to pro player Jamie...

    • Trivia

      El Goonish Shive has had two whole storylines that feature...

    • The Colors of Magic
    • Card Types
    • On-Card Effects
    • Other Various Rules
    • Deck Design
    • Formats of Play
    • Format Variants
    • Advanced Theory

    Each color in Magic is not just a collection of spells: it is an ideology. The Other Wiki currently describes an "ideology" as "a 'coherent system of ideas' that rely on a few basic assumptions about reality that may or may not have any factual basis." In other words, each color makes assumptions about how the world works and how it, the color, sho...

    Lands give you mana.
    Spells consume manato do something to the game. Once that thing has been done, the spell goes to the "graveyard," the in-game zone for expended cards.

    These effects show up in pretty much every set, and are important to know: 1. Deathtouch: Any creature that is dealt damage by this creature will be destroyed regardless of the toughness of the creature. This makes it a giant killer and is especially dangerous on weak 1/1 creatures that are easily replaceable. Generally green and black. note Deatht...

    Wizards releases four sets of cards annually. These sets used to be organized by story: the fall, winter and spring sets would all be one "block," a contiguous Plot Arc (with the winter and spring sets consisting of fewer cards, so that R&D could relax a bit) involving the same characters and the same plane, whereas the summer set would be a "Core"...

    Aggro, the Zerg Rush deck. These decks win by introducing damage-dealing creatures to the opponent's face, often in high numbers and at high speed. They are carefully designed so that they draw a l...
    Control, the Stone Wall deck. A Control deck seeks to win by... Well, that's not really accurate. A Control deck doesn't try to win: it tries to stop you from winning. It does this by using various...
    Combo, or the A Simple Plan deck. A combo deck seeks to win by exploiting a specific combination of cards to produce explosive amounts of a specific resource (e.g. mana, creatures, damage), which i...

    There are many different "Formats" in Magic — i.e., specific guidelines for deckbuilding, usually meant for some manner of Organized (read: Tournament) Play, which define how many cards must be included in a deck, how many copies of each card are permitted, and, in some instances, what specific cards are, and are not, permitted. Changes to restrict...

    Two-Headed Giant
    Planechase
    Emperor
    Archenemy

    Every CCG is a game of resources. On the surface, the big resource in Magic appears to be mana. It's actually a little more complicated. 1. Card Advantage is a pretty simple concept: whoever has more cards in their hand has more options and a better chance at winning. The question is, how do you turn this to your own advantage — besides playing Blu...

  2. Magic: The Gathering is a tabletop game franchise, created by Richard Garfield and introduced in 1993 by Wizards of the Coast. It is centered around the multiverse of Dominia, where powerful wizards called planeswalkers harness the power of various colors of mana to conquer a number of worlds.

  3. This page is for tropes that appear in Magic: The Gathering ' s gameplay (as opposed to tropes that appear in its flavor and storyline ). Action Bomb: Blowing oneself up is a favorite tactic of red cards, particularly among goblins.

  4. Magic: The Gathering has been around for a while, and it's accumulated a lot of storyline in that time. This is an index of pages for the individual Magic novels, comics, and other bits of storyline, listed roughly in chronological order by their associated expansions.

  5. Magic: the Gathering: A 1997 Card Battle Game by MicroProse. It contained both a free-dueling mode, allowing you to build decks and battle them against AI opponents, and a campaign mode, where you could travel across the land of Shandalar exploring, dueling enemies, collecting cards, and eventually battling a Big Bad .

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  7. Feb 8, 2018 · Personally I feel that a lot of the Magic TV Tropes pages could use some help. The tropes in the character page, for example, are rather scant, including the entries for the five colors and the ten guilds.

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