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  1. May 10, 2023 · Ep. 109: Video Game Logos. By Robin Kunimune. May 10, 2023. Writer, journalist, and ‘several’ time returning guest Jack Yarwood shares his research on two video game logos with stylized R’s, which were subsequently made to be physical objects, as recently published in his articles “It Became Almost Like A Cult” – The Untold Story ...

    • Magnavox Odyssey - September 1972
    • Arcade Pong - November 1972
    • Atari 2600 - September 1977
    • Intellivision - 1979
    • Colecovision - August 1982
    • Nintendo Entertainment System - October 1985
    • Sega Master System - September 1986
    • Game Boy - July 1989
    • Sega Genesis - August 1989
    • Turbografx 16 - August 1989

    The Magnavox Odyssey was a Ralph Baer creation and the first attempt at a home console video game. It was released in September 1972. It was the pioneer of the video game console, and looking back on it...I'm not sure how it was fun. The screen gave the same display, and Baer created an overlay that could go over the screen in order to change the g...

    Pong was developed by Al Alcorn and Nolan Bushnell and would be the first game to really begin the video game industry. Although this is a console timeline, Pong deserves mention because of its immense popularity and eventual port. While the Odyssey was a nice try and a pioneer, Pong struck a nerve and had a large impact on the culture of the Unite...

    The Magnavox Odyssey was a pioneer, but the Atari 2600 made the home console a common fixture in the house during the 1980s. Sure, it would also bring on the terrible Video Game Crash of 1983 due to the production of terrible games that saturated the market, but that would occur 6 years after it hit the store shelves. The controller was revolutiona...

    This is another console that was released before I was born, and it would be something that would give the Atari 2600 a one-two punch. At its release, it was more powerful and had a variety of games. One of the more impressive things about this Mattel console was that the company pursued actual licenses from various sports leagues. They wanted to h...

    When the ColecoVision was launched, I was still in diapers, and by the time I could remember playing my first video game, the console had faded. ColecoVision had its moment, though. When it was released, it was in direct competition with the upgraded Atari 2600 and the Atari 5200, and it outsold it by quite a bit. The reason for its successful laun...

    The Nintendo Entertainment System is the video game console that turned me into a gamer when I was about 7 or 8 years old. I absolutely loved this system, and during those cold Ohio winters, I enjoyed sitting down at the television and playing some Mario, RC Pro Am, Wrestlemania, and many of the other choices that were available. The neighborhood b...

    The Sega Master System was launched in North America the year after the NES, and it had some success. While it was more successful in Japan, it certainly had its following in the United States. I never realized this console existed until I was older, but it was a stronger console than the NES and had an impressive game library. A game that I heard ...

    The Game Boy was another Nintendo creation that changed the game. After finding much success with the release of the NES, Nintendo released a portable device that allowed players to play games on the go. The graphics were average, but that is what many were used to when you consider all the handheld games that were out at the time. What made the Ga...

    The Sega Genesis was the system that gave Nintendo some stiff competition. While the system struggled to gain market share in Japan, it became extremely popular in the United States. This was due to its marketing. The Genesis marketed to a more mature audience and tried to portray itself as a more hip option than Nintendo. Sonic the Hedgehog went u...

    I remember hearing about TurboGrafx 16, but I do not remember anyone owning one. While it did great in Japan being marketed as the PC Engine, there were some issues with getting the system launched in the United States, and by the time they did, Sega had already launched the Genesis. It hit the United States in Quarter 3 of 1989, and it stumbled ou...

  2. Oct 20, 2023 · Game console brands and developers – the titans that define the direction of the gaming industry – also have emblems that are instantly recognizable. Traveling through the annals of gaming industry history, one can discover a rich tapestry of logos that have shaped the industry.

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  3. Apr 24, 2024 · The Epic Games logo encapsulates this spirit—a visual branding element shaping the interface of the gaming industry. Diving into the DNA of this insignia enriches our understanding of not just a graphic, but the entire gaming culture iconography it represents.

  4. May 28, 2016 · Video Game History: The Defining Moments From the Last 20 years. By Eddie Makuch on May 28, 2016 at 5:19AM PDT. Here are some of the biggest storylines of the past two decades in gaming.

  5. Oct 19, 2015 · As a significant cultural organism, video gaming is approaching its 50th year. Its history can be seen less as a youthful blur of potential and more as a body, with its own shape and destiny.

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  7. Apr 27, 2015 · The video games industry is, financially, the biggest entertainment industry in the world. But where did it all start? Georgia Mills spoke to Jeremy Thackray, assistant curator at the Centre for Computing History in Cambridge, for a nostalgic look at some of the earliest games...