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  1. In 2021, we grew comparable sales by 12.7%, on top of record growth in 2020. Our digital growth continued to outpace the industry, driven by our unique ability to fulfill more than 95% of all sales, physical and digital, from our stores. And we solidified the huge market-share gains we saw in 2020 across our core merchandising categories.

  2. In 2021, we grew comparable sales by 12.7%, on top of record growth in 2020. Our digital growth continued to outpace the industry, driven by our unique ability to fulfill more than 95% of all sales, physical and digital, from our stores.

  3. Today, Target is known as much for same-day fulfillment services and safety as we are for style and swagger. In fact, our same-day services, Order Pickup, Drive Up and Shipt, grew 235% in 2020, led by more than 600% growth in Drive Up—as our guests developed new routines and connections to Target that will endure long after the pandemic.

  4. Inventory. Year-end inventory was $10.7 billion, compared with $9.0 billion in 2019. Inventory levels were higher as of January 30, 2021, compared with February 1, 2020, reflecting efforts to align inventory with sales trends. '5/8'1 <5+3*/896+7.

  5. Mar 10, 2021 · •Target's digital sales grew by nearly $10 billion in 2020, driven by 235% growth in the Company's same-day services. • GAAP EPS from continuing operations of $8.64 was 36.3 percent higher than last year, while Adjusted EPS of $9.42 grew 47.4 percent compared with last year.

  6. Even in 2022, with constrained consumer demand and massive shifts in buying behaviors, we grew by more than $3 billion. Today, Target is more than $30 billion bigger than it was in 2019. Consistently trusted. A significant part of this growth has been driven by traffic.

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  8. Target Corporation operates general merchandise stores in the United States. The company offers household essentials, including pharmacy, beauty, personal care, baby care, cleaning, and paper products; hardlines comprising music, movies, books, computer software, sporting goods, and toys, as well as electronics that comprise video game hardware ...