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  2. Silicon Graphics reincorporated as a Delaware corporation in January 1990. Through the mid to late-1990s, the rapidly improving performance of commodity Wintel machines began to erode SGI's stronghold in the 3D market. The porting of Maya to other platforms was a major event in this process.

    • Early Days
    • SGI RISC Era
    • OpenGL Is Born
    • A Short-Lived Supercomputer Venture
    • Trouble in Graphics-Land, Demise

    Silicon Graphics got its start in a day when most people did not even have a home computer. The year was 1982. James Clark left his job at Stanford University, where he was an associate professor of electrical engineering with the vision of creating powerful computers that could perform the complex computations required in 3D animation. On his depa...

    In the early 1990s, SGI introduced its first RISC systems. In 1991, the company produced its first 64-bit Crimson workstations powered by MIPS R4000 microprocessors. In a bid to secure a steady supply of MIPS processors, SGI bought the company, renaming it MIPS Technologies, Inc. in 1992. The acquisition of MIPS opened the door to other business ve...

    In 1992, SGI decided that IRIS GL had become too complex, but it did not want to abandon it and start from scratch. Instead, developers re-engineered the API and began licensing it at little cost to its competitors. And OpenGL was born. The move allowed programmers to write cross-platform 3D graphics programs that were just as fast and efficient as...

    In February 1996, SGI decided to dabble in the supercomputer business with the purchase of Cray Research for $740 million. It renamed the company "Cray Business Systems Division," and began working to develop technology (branded CrayLink) that could be integrated into SGI's high-end server line. This venture turned out to be very short-lived. SGI t...

    June 2001 also marked the beginning of the end of SGI. In 2003, the company vacated its headquarters in Mountain View, California and leased the building to Google. The following year, it sold off Alias/Wavefront, and by November 2005, SGI was delisted from the New York Stock Exchange after six consecutive years of declining sales. SGI filed for Ch...

    • Cal Jeffrey
  3. Apr 8, 2024 · My perception of what happened to SGI: * The company found itself in a really pivotal position, largely accidentally, and the execs all assumed it was their brilliance which put...

  4. Reply. sauce_bottle • 3 yr. ago. In 1993, Nintendo approached SGI with the proposition of designing the company's next GPU. The two companies penned the deal that summer, and SGI went to work developing the "Reality Coprocessor" (RCP). Three years later, Nintendo released its first 64-bit gaming console, the Nintendo 64.

  5. Apr 5, 2024 · Silicon Graphics came to do a demo of their hardware for students that were interested in taking a computer science course at university in the following year. The graphics demos looked like trash, basically just untextured and badly shaded plain colored objects rotating on the screen.

  6. Apr 6, 2024 · Clark founded Silicon Graphics Inc on the 9th of November in 1981, and he left Stanford early in 1982 to pursue building the company full time with just $25000 in funding (around $85000 in 2024) from a friend and the contents of his own accounts.

  7. A video overview of the complete history of Silicon Graphics Inc. (SGI), from their founding in 1982 through to their final bankruptcy in 2009.

    • 39 min
    • 206.4K
    • Dodoid
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