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  1. Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori, born September 23, 1966) is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI , Chrono Trigger , Final Fantasy VII , Final Fantasy VIII and Final Fantasy X , and the producer of the Final Fantasy X and Final Fantasy XIII series.

    • Blurring The Line Between Cg and Gameplay
    • Draw & Junction
    • A Characterful Love Story
    • The Gunblade
    • Final Thoughts

    One area in which we innovated was the implementation of CG cutscenes. We used 3D CG scenes for the first time in Final Fantasy VII – I wrote about this at PlayStation Blogearlier this year. While I’m proud of what we were able to achieve, that game represented something of a transition period for us in how we used the technology. We wanted to fuse...

    While we worked on the cutscenes, we were also busy overhauling many of the traditional mechanics of the Final Fantasy series. As I mentioned, we wanted to try new things with the game – you’ll notice that it’s full of unconventional mechanics. For example, instead of receiving Gil by killing enemies, you instead receive it as a salary at regular i...

    Another new element was the relationship between Squall and Rinoa. In the Final Fantasy series, it wasn’t common to have a love story between the starring couple be the main focus. Especially a love story that even reaches out to space! I recall that Squall and Rinoa’s memorable dialogue was a hot topic amongst fans when the game first released. In...

    It was also Nomura-san’s idea to add action elements into the game, such as timed button presses. When Nomura-san designs a character, he doesn’t just define their appearance, but also their personalities, the way they speak, their weapons, specs and more. Squall’s gunblade – and the ability to boost its damage by pressing a button at the right tim...

    I think it’s fair to say that Final Fantasy VIII had an impact on the future of the Final Fantasy series. Not necessarily mechanically – the gameplay of the Final Fantasy games changes with each entry – but certainly the realistic proportions and designs of characters set a visual direction for the series. This is unrelated to development, but I al...

  2. Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori?) is a Japanese game producer and former game director who has been working for Square Enix since 1990. He has directed four Final Fantasy games: Final Fantasy VI (1994), Final Fantasy VII (1997), Final Fantasy VIII (1999), and Final Fantasy X (2001). He became a producer after Hironobu Sakaguchi promoted him to the position. He made his debut ...

  3. Jan 1, 2020 · An Interview With Final Fantasy's Yoshinori Kitase. by Joe Juba on Jan 01, 2020 at 11:00 AM. As a longtime producer and director of Final Fantasy games, Yoshinori Kitase is one of the key minds behind Square Enix’s flagship RPG series. We talked to Kitase about guiding the brand, keeping development ambitions in check, and remaking a classic ...

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  4. Feb 7, 2024 · Final Fantasy 8 director Yoshinori Kitase says he'd rework the combat and Junction system in a hypothetical remake of the 25 year-old PS1 classic. ... Kitase’s words reinforce his recent ...

    • Matt Purslow
  5. Jul 14, 2021 · Kitase: One of the major themes of this title is the “life of the planet.” The threats on our real-life planet shifted over the course of time—from pollution, to fear of atomic weapons, to ...

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  7. Jun 14, 2019 · Yoshinori Kitase, Producer of FINAL FANTASY VII REMAKE. “While the development team finish the first game in the project, we are continuing to plan and outline the overall volume of content for the second. Due to the work already done on the first game we anticipate development of the second game to be more efficient.

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