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  1. en.wikipedia.org › wiki › Greg_KasavinGreg Kasavin - Wikipedia

    Gregory A. Kasavin (/ k ə ˈ s ɑː v ɪ n /; born August 21, 1977) is an American video game writer and designer at Supergiant Games. Before entering game development, Kasavin was the site director and executive editor at the gaming news website GameSpot for over ten years.

    • Giant Bomb Staff
    • Final Fantasy XIV: Endwalker. I never would have expected an old MMO with a new expansion to top my 2021 list, but then, the last couple of years have been prone to throwing us curveballs every so often.
    • Inscryption. This is the most astonishing game I played this year. It’s a triumph of creativity and design, and a tour-de-force for its creator and collaborators.
    • Returnal. Speaking of games about dying and starting over, Returnal has outstanding action, great sci-fi horror atmosphere, and a structure that made me keep trying to get just a little farther than before (and usually failing!).
    • Loop Hero. This unique rogue-like game at first seems to play itself, as your character automatically patrols a path and automatically fights monsters along the way.
  2. Sep 9, 2021 · Learn about the creative process behind Hades, the roguelike game based on Greek mythology, from Greg Kasavin, the creative director at Supergiant Games. Find out how COVID-19 affected the development, how the music was composed, and what future plans the studio has.

  3. Aug 10, 2021 · Greg Kasavin talks about the development process, DLC, and console choices of Hades, one of 2020's most acclaimed games. He also shares his love for Returnal and his background as a game journalist.

  4. Learn how Greg Kasavin, former executive editor of GameSpot, made the transition from writing about games to making them with EALA and Supergiant Games, creator of Bastion. Read his interview with Gamasutra about his career, challenges and goals in the game industry.

  5. Jul 20, 2021 · “We gave Bastion everything we had, knowing full well it was likely to be the only game we could make together as a team,” Supergiant Games creative director Greg Kasavin tells me, reflecting on the game’s 10th anniversary.

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  7. Oct 13, 2020 · “We really enjoy those games where every aspect of them feels kind of purposeful,” said Greg Kasavin, a writer and designer at Supergiant Games.

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