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  1. Learn how to play a gunslinger, a fighter who wields firearms and crafts ammunition in Dungeons & Dragons 5e. Find out the properties, trick shots, and grit of firearms, as well as the subclass features and progression.

    • Firearm Proficiency
    • Gunsmith
    • Firearm Properties
    • Adept Marksman
    • Quickdraw
    • Rapid Repair
    • Vicious Intent
    • Hemorrhaging Critical

    Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.

    Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.

    Firearms are a new and volatile technology, and as such bring their own unique set of Weapon Properties. Some properties are followed by a number, and this number signifies an element of that property. These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.

    When you choose this archetype at 3rd level, you learn to perform powerful Trick Shotsto disable or damage your opponents using your firearms. Trick Shots. You learn two trick shotsof your choice. Many maneuvers enhance an attack in some way. Each use of a trick shot must be declared before the attack roll is made. You can use only one trick shot p...

    When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.

    Upon reaching 10th level, you learn how to quickly attempt to fix a jammed gun. You can spend a grit point to attempt to repair a misfired (but not broken) firearm as a bonus action.

    At 18th level, your firearm attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll.

    Upon reaching 18th level, whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn.

  2. Nov 30, 2023 · Expert-written guide to Matt Mercer's Gunslinger Fighter subclass for DnD 5e, including advice on the firearms published with the subclass.

  3. Gunslinger (5e Class) - D&D Wiki. Gunslingers are technologically advanced and hyper-intelligent crafters. Some have incredible influence over the battlefield, shaping entire wars with their bravado. Some are unparalleled terrors at close range, decimating foes with their unflinching resolve.

  4. Jul 31, 2023 · The Gunslinger subclass provides some expanded and alternative firearms rules for Dungeons and Dragons. In case it wasn’t already obvious, firearms count as ranged DnD weapons. The Gunslinger rules replace the DM’s Guide’s main properties of a firearm, instead using the following: Reload

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  5. Learn how to play a gunslinger, a fighter archetype that uses firearms and trick shots in Dungeons & Dragons 5th edition. Find out the properties, ammunition, and crafting of firearms, as well as the abilities and features of the gunslinger.

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  7. Feb 20, 2020 · The Ultimate Guide to Gunslingers in D&D 5e. Table of Contents: What's the best build for a gunslinger in 5e? What are the best gunslinger feats? It’s a Fighter Archetype. The World Needs Guns. Gunslinger Ability Scores. Best Races for a Gunslinger. How to use Gunslinger Class Features. What Gun do I Use? Best Gunslinger Feats.

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