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  1. Warren Evan Spector (born October 2, 1955 [1]) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how to progress. [2] Consequences of those choices are then shown in the simulated game world in ...

  2. Nov 9, 2023 · PCG's editor Robert Jones sat down with Warren Spector and Paul Neurath, key members of the original System Shock team, which is generally considered the first game you could call an immersive sim ...

  3. Jun 30, 2019 · With a long gaming history stretching back to the 80s, Warren has written for and helped design some of the biggest games in the industry, in addition to a few cult classics. From Deus Ex to Thief ...

    • Dave Aubrey
  4. Mar 5, 2007 · March 5, 2007. 33 Min Read. Warren Spector is probably most acclaimed for his work on Deus Ex, but his experience has spanned many studios. From Origin, to Looking Glass Studios, to Ion Storm, Spector has made his mark, especially in terms of interactive story and depth of character immersion. Now, with his new Houston-based studio Junction ...

    • Brandon Sheffield
  5. Nov 4, 2022 · Posted: Nov 4, 2022 3:00 pm. I’ve interviewed Warren Spector – the legendary game designer behind such seminal works as Deus Ex, System Shock, Ultima Underworld, and many more – many times ...

  6. Jul 23, 2020 · Follow Deus Ex. Deus Ex director Warren Spector has always had very precise ideas about what games should be. A formative D&D campaign run by science fiction author Bruce Sterling. who helped to define the cyberpunk genre, showed Warren the importance of collaborative storytelling early on. “In a book or a movie the writer or director simply ...

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  8. Nov 4, 2022 · The Deus Ex mastermind is back and says, “I’m a relentless advocate for immersive sims.”. I’ve interviewed Warren Spector – the legendary game designer behind such seminal works as Deus Ex, System Shock, Ultima Underworld, and many more – many times during my 20-year career, most recently during a career-spanning IGN Unfiltered ...

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