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Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming.
- David J. Eck
Jul 27, 2012 · Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
- It seems like all you'd need to do is write an animation loop that draws the models and updates repeatedly rather than actually program the code to...
- A lot of video games use libraries like OpenGL. First and foremost: OpenGL is not a library per-se, but an API (specification).
- You have data. Like a model, with vertices, normals, and textures. As @datenwolf stated above, those are all just numbers sitting on the hard drive...
- Before OpenGL and DirectX, the games had to use special instructions depending on what graphics card you had. When you bought a new game, you had t...
Dec 19, 2017 · Topix Network Visualization 1: Vocabulary by Topic Network. In this post we will focus on the Vocabulary by Topic Network graph that makes it easy explore the relationships among the...
- Owen Dall
Apr 12, 2023 · Graphics programming is a field of computer science that focuses on creating and manipulating visual content, such as images, animations, and videos, using a computer. It involves designing and implementing algorithms, techniques, and tools to generate and render graphical objects and scenes in real-time or offline.
- Basic of Computer Graphics. The section contains multiple choice questions and answers on graphics hardware, display and input devices. Graphics Hardware and Display Devices.
- Graphics Primitives. The section contains questions and answers on line filling algorithms, line and curve attributes, color and grayscale levels, area fill attributes, bundled and character attributes, character generation and area sampling.
- 2D Transformation and Viewing. The section contains MCQs on 2d translation, rotation and scaling, matrix representations, 2d transformations and reflection, 2d viewing, window to viewport coordinate transformation, clipping operations, cohen-sutherland and liang barsky line clipping, sutherland-hodgeman polygon clipping, polygon clipping algorithms, curve, text and exterior clipping.
- 3D Transformation and Viewing. The section contains multiple choice questions and answers on 3d concepts, 3d translation, rotation and scaling, 3d transformations and reflection, 3d viewing, parallel and perspective projections, view volumes, parallel and perspective projection transformations, 3d clipping and normalized view volumes.
Sep 30, 2022 · The Point Clipping Algorithm is a fundamental algorithm used in Computer Graphics to determine whether a point lies inside or outside a specific region or boundary. It is particularly useful when dealing with objects that have complex shapes or when displaying only a portion of an image.
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Graphics Programming Compendium. Free online textbook covering the fundamentals and theory of computer graphics programming. By Ian Dunn and Zoë Wood.