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  2. Mar 23, 2017 · A universal characteristic of insanity is inflexibly doing the same thing over and over while hoping for different results. Flexibility in the face of changing circumstances, by contrast, is a hallmark of mental health. By 1990 the saying was being attributed to Einstein.

    • Rita Mae Brown

      Rita Mae Brown - Insanity Is Doing the Same Thing Over and...

    • Albert Einstein

      Albert Einstein? Karl Popper? Adolf von Harnack? Agnes von...

    • Narcotics Anonymous

      Narcotics Anonymous - Insanity Is Doing the Same Thing Over...

    • Jessie Potter

      Jessie Potter - Insanity Is Doing the Same Thing Over and...

  3. Insanity is a freeware horror-style adventure game by Uri made in WOLF RPG Editor. A group of high-school friends is talked into exploring an abandoned mansion. Before long, they discover a dead body.

  4. Nov 29, 2012 · This is the most famous monologue by the psychopath Vaas Montenegro in Ubisoft’s action videogame Far Cry 3. Vaas is considered to be one of the most memorable and well-written enemies in the ...

  5. Jan 24, 2013 · RPS contributor David Owen set out to find out whether gaming can be linked to mental health, how games could better represent depression, and whether games themselves can be an effective means of helping those who suffer. Far Cry 3 gives a definition for insanity.

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    The year's 1987. Recently, a new 'Freddy Fazbear's Pizza' has opened, featuring extremely kid-friendly animatronics that the kids instantly grew attached to. It is a fun place for everyone. However, that fun-friendly theme is just a curtain. And behind that curtain lies the Parts and Service room. Insanity is a FNaF Fangame that goes all the way ba...

    Original

    While attending his Nightshift at Freddy Fazbear's Pizza back in 1987, employee Jeremy Fitzgerald noticed a strange smell down the office hallway. [...] What he found was... [...] The decomposed corpses of 5 dead children, stuffed in the spare animatronic suits from the previous "Freddy Fazbears" location back in 85. As the CEO arrived later that morning, he discovered an absolutely cray Jeremy that was sitting in a corner, crying. [...] Jeremy went completely nuts and had to be send into a m...

    Anniversary Update

    The Anniversary Update had the addition of OwneTrick and Datasushifrom the Dormitabis team. Before the events of Dormitabis begin, Fritz Smith is shoved inside of the Cakebear Costume and put inside of a Crawlspace. These events are shown within the Cardboard Theater. INSANITY takes place inside of Fritz's head while he is rotting inside of the Cakebear costume. But it could also be his purgatory, as it is unclear whether or not he springlocked by the time the game takes place. The game itsel...

    The player starts off in an Office, which with them, they have a Monitor to access the cameras, but can only be used for a limited time as it has a Batterymeter, and can only be recharged if the player isn't using the monitor. Whenever an Insane animatronic is sighted, the player would pull up their monitor to avoid getting killed by them. The Fan ...

    The game's release date was Halloween of 2015.
    The game was an indirect revival of one of the earlier projects that Blackout worked on named The Last Chapter.This however was not done purposefully and the similarities between the two games were...
    The game was supposed to get a new update on multiple occasions, the biggest one being the canceled Insanity 2.0 Update.
    The game was completed in a total of 15 days.
  6. Sep 23, 2015 · Insanity is doing the same thing over and over and expecting different results.” That witticism—I’ll call it “Einstein Insanity”—is usually attributed to Albert Einstein.

  7. Feb 29, 2024 · “Insanity is doing the same thing over and over again and expecting different results.” This quote is frequently attributed to Albert Einstein, but this attribution is incorrect.

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