Yahoo Canada Web Search

Search results

  1. Games which simulate the bullet leaving from the barrel will not be aligned with a reticle while in first-person. It is actually not possible to have barrel-emerging bullets completely align with a reticle at all distances. Some games merge both approaches in strange ways.

  2. Feb 14, 2024 · Video game nerds are arguing about yellow paint as a tool used by game designers to guide players toward in-game objectives. Here are the different factions in the debate.

    • 139 VOTES. Sam & Max. First appeared in: Sam &; Max Hit the Road (1993) You don't see enough anthropomorphic animals in gaming these days. Nintendo and Sega used to rattle off hedgehogs and gorillas with giddy aplomb, but there's a marked lack of talking badgers and bandicoots these days.
    • 144 VOTES. HK-47. First appeared in: Star Wars: Knights Of The Old Republic (2003) Set some 4,000 years before the events of George Lucas' canon saga, BioWare's XBox/PC RPG epic Knights Of The Old Republic is arguably the best Star Wars prequel to date (Genddy Tartakovsky's Clone Wars 'toons come a close second).
    • 194 VOTES. Glados. First appeared in: Portal (2007) GLaDOS (Genetic Lifeform and Disc Operating System) is the feminine artificial intelligence that acts as your guide through the Aperture Science's Enrichment Centre in Valve's superbly inventive Portal.
    • 65 VOTES. Angie. First appeared in: Kirby's Epic Yarn (2010) Angie is a character appearing in the game Kirby's Epic Yarn. Angie will save Kirby when he falls off of the screen into a pit or is squished between two objects.
  3. Cast a ray to the next position of the bullet, and if something's in the way of that, then react accordingly, but for something like Call of Duty or Battlefield where having 100% accurate bullet physics is not crucial to the game's design, it makes more sense to use Raycast-based bullets.

  4. Bullet wounds have entries and exits, the blood physically react to the models and textures of the environment. Its really impressive work. Grounds you even more in the game and killing an enemy has emotional weight.

  5. Why does yellow paint break the immersion, but nothing else about the production or character design does?

  6. People also ask

  7. Jun 15, 2011 · For bullets they generally don't bother simulating the bullet actually traveling through the air and simply put a bullet hole on the target the instant it's fired. Other things like rockets are slower* and the game actually shows them traveling through the air.

  1. People also search for