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    • Image courtesy of beartai.com

      beartai.com

      • This War of Mine is a powerful and intimate portrayal of war through the eyes of ordinary civilians. An immense weight is put on the value of human life and moral decisions that can put your own well-being at risk. It's a thoughtful and heavy game, but one that's well worth playing.
      opencritic.com/game/929/this-war-of-mine
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  2. Nov 19, 2014 · This War of Mine explores the harrowing realities of living amid war. Its resource management, life-sim and exploration mechanics are simple but elegantly drive home a message: in modern...

    • By Any Means Necessary
    • Verdict

    By Rob Zacny

    Posted: Nov 25, 2014 12:42 am

    Games can be ridiculously reductive portrayals of complex problems. Everything is eventually solvable via learning and repetition. Once you figure out the system, you can start exploiting it. What was once difficult becomes easy. War, politics, relationships… they're all "winnable" if you simply have the skill and insight to play the system. This War of Mine is a different–and far more honest–kind of game.

    Even before you hit the menu screen, you've seen that same Hemingway quote so often trotted out by the Call of Duty series: "In modern war you die like a dog for no good reason." Except in This War of Mine, that quote really is a guiding principle. As you try to lead a group of survivors during an unnamed conflict, by scavenging for items, jury-rigging survival aids like heaters and vegetable gardens, and bartering with other survivors for goods, you might occasionally feel like you're getting the hang of wartime survival. But then This War of Mine reminds you, in shockingly effective and heartbreaking fashion, that war doesn't follow predictable rules. Sometimes everyone just dies, with no rhyme or reason.

    One of my first games of This War of Mine turned out to be one my easiest, but I had no idea how well I was doing until later runs, when I struggled to regain the same ground. This time, my three survivors — Bruno, Pavle, and Marko — had almost everything they needed. I watched over them from the 2D, cutaway view of their shelter as fresh water came via a rain trap I'd built from assembled raw materials, and fresh meat came in from the homemade animal trap in the basement. They had a series of small workshops where they could build new furniture and appliances, plus an herbal workshop where they could create fresh bandages and homemade medicine.

    By night, Bruno usually slept in one of the homemade beds while Pavle stood watch over the apartment with a knife, protecting it from looters, and Marko went scavenging in the city. Every morning my game auto-saved, ensuring that I couldn't undo any nighttime disasters.

    If you set This War of Mine’s theme aside, you'd have a tough and demanding survival and resource-management game – but it never lets you forget that it's about a serious and sad subject. It's full of thorny problems, and that just makes your small gains all the sweeter. As things begin to go wrong, the choices get harder. Do you intervene when you...

    • Rob Zacny
  3. Nov 25, 2014 · This War of Mine is a differentand far more honestkind of game. Even before you hit the menu screen, you've seen that same Hemingway quote so often trotted out by the Call of...

    • Rob Zacny
    • 1 min
  4. Nov 14, 2014 · Generally Favorable. In This War of Mine, the focus is shifted away from military operations portrayed in most games. Instead, it is a dark survival game where players control a gaggle of civilians attempting to stay alive in a besieged city.

    • (63)
  5. Nov 18, 2014 · My own answer to that question came about 12 days into This War of Mine. All legitimate avenues for obtaining foodstuffs--through barter, scavenging bombed-out ruins, trapping animals--had...

  6. Feb 9, 2015 · This War of Mine's a cleanly illustrated game, its vision of a city in crisis drawn with a pencil and paper aesthetic that brings to mind Joe Sacco's comic-book journalism, and it's matched...

  7. Nov 19, 2014 · It’s a 2.5D survival management game about the toll of conflict, where complications and mundane, relatable concerns take the place of the awkward glamour usually associated with war.

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