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  1. 2 days ago · Here is my situation, I have made a dice roll scene that will be additionally loaded into any scene that requires it, which could be the Loot scene, the Combat scene or the Dialogue scene, I want to additionally load this scene so that i can have its lighting, physics, camera all configured only for that, for example it could be that the scene ...

  2. 3 days ago · Using this script, the way you enforce screen aspect ratio in your game is: Set a fullscreen resolution with the same aspect ratio of your display. In this way you are sure that Unity won’t stretchthe screen thus preventing image distorsion. Add the AspectUtility.cs script to each camera in your scene, using screen space camera rendering for UI.

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  3. 2 days ago · To use this information, you should be familiar with the basic theory and practice of scripting in Unity which is explained in the Scripting section of our manual. The scripting reference is organised according to the classes available to scripts which are described along with their methods, properties and any other information relevant to their use.

  4. 3 days ago · Using this library, you can create pdf in the Unity platform using C# and VB.NET. Steps to create a Pdf document in the Unity Platform using C# programmatically: Create a new Unity project. Add the Button to the UI as follows: Add the C# script to the unity project and assign the event handler for the Button in the UI as follows:

  5. 4 days ago · Here's an example script that loads and reloads an adaptive banner to fit the width of the screen, taking into account safe area: using UnityEngine; using System; using GoogleMobileAds.Api; public class AdaptiveBannerSample : MonoBehaviour { private BannerView _bannerView; // Use this for initialization void Start() { // Set your test devices.

  6. 3 days ago · Submission failed. For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

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  8. 2 days ago · An AssetBundle is an archive file that contains platform-specific non-code Assets (such as Models, Textures, Prefabs, Audio clips, and even entire Scenes) that Unity can load at run time. AssetBundles can express dependencies between each other; for example, a Material in one AssetBundle can reference a Texture in another AssetBundle.

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