Yahoo Canada Web Search

Search results

  1. Jun 29, 2018 · Rescue the Enchanter: Complete Walkthrough Guide. Syntaxity’s Rescue the Enchanter is a first-person iOS and Android point-and-click adventure that picks up where The Enchanted Books left off.

    • Overview
    • Jump to a Section
    • Areas 1-20
    • Areas 21-40
    • Areas 41-60
    • Areas 61-80
    • Areas 81-89

    By Wiki_Creation_Bot, Louisa Blatt, +3 more

    IGN's Rescue the Enchanter complete strategy guide and walkthrough will lead you through every step of Rescue the Enchanter from the title screen to the final credits, including every item location, puzzle strategy and more.

    Rescue the Enchanter jumps around between sections frequently, so the sections are organized from the first time you encounter that area onwards.

    •Areas 1-20

    •Areas 21-40

    •Areas 41-60

    •Areas 61-80

    •Areas 81-89

    The game starts with a letter from your uncle explaining your goal. As the name of the game suggests, you want to rescue an enchanter. After reading this letter you are dropped in front of a gate with puzzles on both sides.

    Either puzzle can be done first. The one on the left requires you to slide around symbols in the middle so that they match with symbols around the edge. This is not difficult but it is time consuming, so they kindly provide a skip button should you find yourself frustrated. The puzzle on he left is a gorgon head that is all mixed up. Click on two pieces to swich them and use the edge of the circle and her facial features as guidelines.

    Once you have completed these puzzles, the gate will open and you'll be in front of some Grecian ruins. Click on the pile of three blocks in the center of the screen and you'll see a key. Grab it.

    Head back the way you came in because you aren't equipped to deal with the areas near these columns yet. Take the path to the right and you'll be in front of two caravans. The one on the left is locked but you've just picked up the key. Open your inventory (the bag in the lower left corner) and drag the key from your bag to the locked door. While you're here, click on the wheels of this left caravan and snag the gold key. Then, head on inside and take the matches that are sitting on the table. Tap the green curtains in the back and go into the back half of the caravan. There are two candles on the wall. Tap the candle on the right and a compartment will open up under the couch.

    Take the dynamite from the compartment and leave the caravan. Now you're ready to deal with one of the areas near the columns so go back through the gate and to the right of the columns. There is a pile of rubble blocking the entrance for a tunnel. Luckily, you now have dynamite and matches.

    Drag the dynamite from your inventory onto the rubble, then drag the matches. An explosion clears the way and you can go in. There's a puzzle on the floor of the room, similar to the gorgon puzzle from earlier.

    The blimp lands by the sea in area 31. Take a piece of firewood from the pile to your left and move down the path. Enter the building to your left and pick up the rope on the side of the boat. Click on the cabinet under the tool bench and snag the hatchet, as well.

    Exit the building and go down the dock, onto the ship. Head up the stairs. Drag the hatchet onto the rope on the mast. This will release a sail and drop a key. Pick it up. While you're here, grab a wooden handle that's on top of the platform by the wheel.

    Leave the ship and go back onto the path. Move down the path to area 34. Drag the wooden handle onto the door and head into the stables. Pick up the crowbar and exit.

    Keep going down the path to the next unexplored area, and go into the church. There's an area with candles up front but you aren't equipped to handle it yet, so go in the room on the left. There are a lot of useful items in this room. On the desk itself is a candle snuffer, take it. Tap on the painting behind the wall to reveal a sort of clock. The camera will automatically snap a photo. Drag the key onto the desk's drawers, and one will open up. Inside is another card and a map through the desert area.

    Return to the ship. Instead of going up the stairs this time, click on the door. The clock from behind the painting is the key to this puzzle. Press I 3 times, II 1 time, III 8 times, and IV 5 times. Turn the handle and go inside.

    Take the stairs down and pick up the bucket and the shovel. Leave the ship and go back to the blimp. Take the blimp to the column location. Go up the path and to the desert area. Follow the instructions from the desk. Go up 6 times and left 2 times and you'll find yourself in an oasis.

    Once you land in area 47, go up the stairs. Pick up the tablet on the shelf. This is the other half of the tablet you got from the crate in the oasis. While you are here, tap the pot in the lower right corner and take the card.

    Now we can go all the way back and open up that gate in the underground. Take the rowboat and then the blimp and make your way back to the rubble at area 13. Go into the underground and tap on the black gate. Rotate the circles to match the directions of the arrows on the tablet.

    Enter the open gate and pick up the parchment and key on the floor. The parchment shows a picture of area 35, so take the blimp back over. Use the shovel to dig in the spot marked on the map.

    The shovel hits a crate, so you know what to do now. Grab your crowbar and pry it open. Pick up the tablet inside (they love tablets, don't they?), then take the rowboat back across to area 47. Follow the path on the right of the screen and go up the stairs. Tap on the gray door on the left. Use your new tablet as a guide. Tap the puzzle to rotate it. Whenever a piece lines up with the direction it is supposed to go, tap on the piece itself. It sould look like the set up below, but with the final piece on the right tapped as well.

    Go through the door and pick up the plant on the table. Tap open the cabinet and take the lever with the castle on it.

    Return to the rowboat and take it back, then head to the ship. Enter the door to the ship's interior and use your iron key to open the door on the left. Head inside the room. Take the lantern and tap on the leftmost jacket. Tap the jacket pocket and grab the card.

    Take the road less travelled by (the right path) to area 69 and place your grappling hook on the boulder. Climb down and go inside the cave.

    Use your crowbar to pry the planks off of the wall and grab the chalice inside. In the upper right corner of the screen there are a few symbols. Tap them and your camera will snap a photo.

    Exit the cave, climb back up, and return to the main pagoda area. This time, tap on the windmill and go inside. On the right wall is a puzzle. Flip the switches according to the directions on the stone you got from the underground, solution shown below. Press the center button. This will trigger a Simon-like memory game similar to the one in the desert, only this one is timed. Again, don't worry if you aren't great at memory games because the pattern stays the same and you have unlimited tries.

    Completing this puzzle raises the bridge outside the windmill. Head out of the windmill and across the bridge you can now cross. Ignore the red contraption on your right for now, and continue down the left path. Zoom in on the three posts.

    This will take you to another puzzle where you swap discs around to match their frames.

    Finishing this puzzle pops one of the posts open. Take the parchment that comes out. Continue down this path to the pagoda and pick up the crystal shard in the lower left corner.

    Go inside the room you've just unlocked. Tap the carpet and pick up another crystal shard.

    Take the left staircase. Add the green lantern to your inventory. Then, use your crowbar on the right wall to reveal another L-shaped piece. Grab that, as well.

    Go back into the main room and take the right staircase up. Tap on the letters "JIBERT" under the railing. The camera will take a picture. Take one of the stalks of bamboo from the tall vase.

    Keep going up the stairs to area 87. Take the brass ring hanging on the ceiling and tap on the box on the bench for a puzzle.

    Unscramble the fishing village and pick up the wooden tablet inside.

    Leave this house and go to the left, past the windmill, over the bridge, past the red contraption, and into the pagoda. Now we can solve the puzzle on the pedestal. Move the circles so that the flowers on the tablet are surrounded, then press the center.

  2. Jul 12, 2018 · IGN's Rescue the Enchanter wiki includes a full walkthrough with the solution to every puzzle and the location of every object. Click on the walkthrough page below to get started.

  3. Jun 29, 2018 · Syntaxity’s Rescue the Enchanter is a first-person iOS and Android point-and-click adventure that picks up where The Enchanted Books left off. If you remember, we found another book at the end of the game but needed an amulet in order to use it.

    • rescue the enchanter walkthrough1
    • rescue the enchanter walkthrough2
    • rescue the enchanter walkthrough3
    • rescue the enchanter walkthrough4
    • rescue the enchanter walkthrough5
  4. Jun 29, 2018 · Rescue the Enchanter: Complete Walkthrough Guide. Syntaxity’s Rescue the Enchanter is a first-person iOS and Android point-and-click adventure that picks up where The Enchanted Books left off.

    • rescue the enchanter walkthrough1
    • rescue the enchanter walkthrough2
    • rescue the enchanter walkthrough3
    • rescue the enchanter walkthrough4
    • rescue the enchanter walkthrough5
  5. Sep 23, 2023 · Rescue the Enchanter - Enchanted worlds part 3 | Walkthrough | Full Game | Syntaxity | Ishigami | September 2023 Retrouvez moi sur Twitch : / streamishigami ...more.

    • 159 min
    • 352
    • Ishigami
  6. People also ask

  7. Rescue the Enchanter - Walkthrough . Escaper Techteacher. 647 subscribers. Subscribed. 1.4K. 373K views 5 years ago. Playing with me this wonderful game, continuation of Enchanted books, by...

    • 60 min
    • 373.4K
    • Escaper Techteacher
  1. People also search for