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  1. Aug 22, 2023 · Immortals of Aveum is a groundbreaking new single-player, first-person magic shooter, created by Ascendant Studios and released by EA Originals, that delivers a visceral, cinematic campaign. Made by the creators of Call of Duty and Dead Space, Immortals of Aveum is set in an original fantasy universe engulfed in magic, rife with conflict, and on the verge of oblivion.

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      Immortals of Aveum is a groundbreaking new single-player,...

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  2. Aug 21, 2023. Immortals of Aveum is a great first outing, mixing the fantasy genre’s vibes, storytelling, and world exploration with the gunplay of a modern shooter. Its magic action almost always feels great, except when the game’s performance turns a fun explosion of magic and colors into a muddy mess.

  3. Aug 22, 2023 · Immortals of Aveum is a groundbreaking new single-player, first-person magic shooter, created by Ascendant Studios and released by EA Originals, that delivers a visceral, cinematic campaign. Made by the creators of Call of Duty and Dead Space, Immortals of Aveum is set in an original fantasy universe engulfed in magic, rife with conflict, and on the verge of oblivion.

    • (77)
    • M
    • Finger guns.
    • Spells like Teen Spirit
    • Rusty Mage
    • Who is the master of finger guns?
    • Verdict

    By Luke Reilly

    Updated: Aug 22, 2023 4:02 am

    Posted: Aug 22, 2023 4:00 am

    Much like the waistband of MacGyver’s trousers, Immortals of Aveum is a gun-free zone. This may sound like a peculiar predicament for a first-person shooter to place itself in, but developer Ascendant Studios has made it work. How, you ask? Magic. And I’m not being facetious here; I mean, literal barrages of brightly-coloured bullets magically blasted from the fingertips of a bloke who really puts the war in warlock. An unexpected collision of traditional high fantasy adventure with slick FPS action, Immortals of Aveum boasts a wonderful backdrop for its classy combat and comes with everything I crave in a modern shooter: it’s striking to look at, sturdy to play, and it’s strictly single-player only.

    There are times when Immortals of Aveum feels like Wolfenstein with wizards, and others when it feels like Doctor Strange has been airdropped directly into Doom. It’s a curious concoction but it’s one that works surprisingly well, and I’ve particularly enjoyed how different Aveum is to anything I’ve played in recent memory. The firefights are frantic and visually spectacular, the light platforming and puzzle work is generally satisfying, and the world itself is very well-crafted.

    Aveum’s arcanepunk aesthetic is very absorbing and creates a world of interesting extremes.

    We play as Jak who, in a moment of extreme stress in the opening phase of the story, is suddenly revealed to possess the power of a Triarch – an extremely rare person able to wield the world of Aveum's three forms of magic simultaneously. Jak subsequently finds himself drafted into the Everwar – a battle for control over Aveum’s magic that has been raging for millennia but appears to be barrelling towards a catastrophic conclusion. The story specifics get a little lost in the weeds during occasional salvoes of fantasy phrases but it’s otherwise easy to follow – and there’s a steady cadence of moderate twists to keep it from getting bogged. If you want to get seriously steeped in lore there’s a lot of optional stuff to dig through, but it definitely isn’t required to sufficiently understand what’s going on. There are some very elegant ecological and social parables tucked in here, too, and I ultimately appreciated the contemporary relevance – and that the story wasn’t just spinning its wheels mindlessly.

    I’ve noticed some resistance to the choice to use modern vernacular and colloquialisms in Aveum’s dialogue, but I honestly can’t see myself being as engaged as I was if Ascendant had opted instead for po-faced, pseudo–Early Modern English. In fact, I’d argue that leaning on archaic language would only undermine how otherwise fresh and modern Aveum feels in the first-person shooter space. Not every line lands – and there’s a certain Generation Z angst about Jak that I didn’t always find entirely endearing – but the performances are good and I can get behind it broadly. Besides, I don’t know about you, but I don’t know that I need all my fantasy stories sifted through a Shakespeare filter just to dress up the dialogue with some 400-year-old dribble.

    I don’t know that I need all my fantasy stories sifted through a Shakespeare filter just to dress up the dialogue with some 400-year-old dribble.

    On default difficulty, Aveum kept me busy for well over 20 hours to reach the credits. It’s nicely paced and strikes a good balance between switching up our surroundings for new locations and returning us to places we’ve already visited. While there are a few drab and dreary spots, most of Aveum’s environments are exceptionally good looking – from its giant lava pools to its icy and jagged crystal caves. The excellent lighting is regularly a strong component of what makes Aveum’s levels so eye-catching.

    It’s a relatively linear experience and not a single open world, but there are some maps that are admittedly quite large and primed for exploring off the main path. There were definitely occasions I found myself slightly frustrated at Jak’s inability to leap on and over surfaces that look entirely suitable for standing on, but my bigger frustration was the lack of communication around things Jak couldn’t access yet by design. For instance, Aveum was very quick to have Jak drop an audio solution to an environmental puzzle I was already well on top of solving, but it’s also content to leave me fruitlessly trying to figure out how to get into a bonus area Jak literally hasn’t been rewarded with the ability to do yet.

    Jak’s list of abilities is, however, impressively long. They’re also rationed out until quite deep into the story, meaning things that might have stumped us hours and hours prior may suddenly make sense. Aveum feels a little plain at first, when Jak is limited to just his initial basic spell strikes, but as the story progresses he gains access to far more interesting attacks and abilities. These include things like sticky charges that have a slow-motion effect, the ability to hover after a double jump, and a lash that drags enemies in for an easier close quarters kill. Aveum is undoubtedly a lot more than a disguised military shooter with finger guns.

    The finger guns are a fun touch, though, and they’re essentially split into three categories. Blue magic attacks function as a large calibre pistol, green magic attacks manifest as rapid fire SMG rounds, and red magic attacks are essentially a sawn-off shotgun. Red attacks are reloaded by fist pumping, by the way. Now we know what Tiger Woods is doing every time he sinks a putt.

    Christopher McDonald as Shooter McGavin, Happy Gilmore

    Jason Statham as Chev Chelios, Crank

    Rowan Atkinson as Mr. Bean, Bean

    Clint Eastwood as Walt Kowalski, Gran Torino

    Charles Bronson as Paul Kersey, Death Wish

    Steve Carell as Michael Scott, The Office

    Immortals of Aveum is an impressively confident first-person shooter that successfully trades muzzles and magazines for mages and magic. Its fast-paced, spellcasting combat is both satisfying to master and spectacular to look at, and it features a lengthy and hearty campaign packed with secrets to keep us going well after the story has wrapped. As ...

  4. Aug 22, 2023 · Immortals of Aveum is rated 'Fair' after being reviewed by 117 critics, with an overall average score of 72. It's ranked in the top 49% of games and recommended by 48% of critics.

    • (117)
    • Xbox Series X/S, Playstation 5, PC
  5. Aug 22, 2023 · It’s not that Immortals of Aveum is a 1-to-1 replica of Call of Duty, of course. While the focus on elite soldiers influencing a larger conflict and several explosive set-pieces could have been ...

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  7. Immortals of Aveum is a 2023 first-person shooter game developed by Ascendant Studios and published by Electronic Arts. The game was released for PlayStation 5, Windows, and Xbox Series X/S on August 22, 2023. It received mixed reviews from critics and sold poorly, which led to Ascendant Studios laying off almost half their staff.

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