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  1. Apr 25, 2013 · First things first, you should not access the OpenGL context outside of the rendering thread. I assume you have looked at these already, but just to make sure read up on the AssetManager wiki article, which talks a bit about how to use the AssetManager for asynchronous managing of assets.

  2. Jun 23, 2015 · I'm following a tutorial on youtube but I have a problem with OpenGL that I'm not able to solve. I have no idea how I can fix it. Exception in thread "EndlessRunner" java.lang.IllegalStateException: No OpenGL context is current in the current thread. Main. import static org.lwjgl.opengl.GL11.*;

  3. Jun 1, 2017 · If you use the auto-detect for your graphics card type, I think it should just install automatically. If you do get a zip file as the download, use 7zip to open the file and extract it to a folder on your desktop, then look in that folder for a file called "setup" or maybe"install". http://www.7-zip.org/download.html.

  4. Jan 18, 2024 · Re: [SOLVED] OpenGL ERROR | No OpenGL context found in the current thread. I fixed the problem by installing xorg-xrandr! Now my screen turns black for about 2 seconds and exits night mode when I close the game.

  5. You can use these vendor specific functions: wglGetCurrentContext() on Windows, aglGetCurrentContext() on OSX, glxGetCurrentContext() on unixoid systems with X and. eglGetCurrentContext() on GLES based systems like iOS or Android. They all return NULL (except for eglGetCurrentContext, which returns EGL_NO_CONTEXT) if there is no valid context ...

  6. Dec 1, 2016 · Re: Graphical driver issue No OpenGL context found in the current thread. That "xrandr", yes. The idea is that your current resolution exceeds limitations of the IGP (thus please notice the "-l" switch)

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  8. Jan 3, 2018 · It is recommended that you call wglMakeCurrent(NULL, NULL) if GL context is current on another thread, then call wglMakeCurrent(dc, glrc) in the other thread. Example : // Thread_1: wglMakeCurrent ( NULL , NULL ); WaitForThread2 (); OrDoSomeCPUJob (); wglMakeCurrent ( dc , glrc ); // Thread_2: wglMakeCurrent ( dc , glrc ); DoSome_GL_Work ...

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