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  1. Babylon the Great is a symbol for the world's collective body of false religions that lead people away from the true God, Jehovah. Learn how to identify her, why she is rejected by God, and how to get out of her.

  2. forum.babylonjs.comBabylon.js

    Please use this category to ask for new features or vote for existing ones.

  3. Mar 27, 2024 · Hi all, I’m trying to transition into using Babylon with TypeScript on a project. I’ve previously used it with JavaScript, but I’d like the stronger typing. I took a look at this tutorial page: https://doc.babylonjs.c…

  4. Mar 1, 2024 · My new Babylon Toolkit For Unity - Version 7 Beta will be out soon. I am finally working on new documentation. The new toolkit has been re-architected to be completely independent of the Unity Exporter piece. The Unity Exporter has also been re-focused as an Interactive Content Creation Tool you use Export And Deploy your Babylon Toolkit Unity Projects For Example, here is a Character ...

  5. Jul 18, 2021 · Hello. I have a model that I am loading from a database and some associated markers getting displayed on its surface. Now I’d like to change the models initial rotation within the scene and also of course the positions of the markers to stay at the correct spot. However I am already not being able to achieve the first task. I used BABYLON.SceneLoader.ImportMesh("", "scenes/", "babylonJS_logo ...

  6. Jun 15, 2024 · Hello , Announcing the preview of the very first “stable” version (still some bug but usable) of the Babylon.js Map Engine! This tool allows users to navigate through the entire world, and even planets, with different perspectives such as a holographic view or a more immersive spatial view (currently under testing). Key Features: High Performance: The online demo operates with only 2 draw ...

  7. Aug 10, 2022 · Dear developers, could you consider add AxesViewer a character label like this one? for example, when we set const axes = new BABYLON.AxesViewer(scene, 4) axes.showAxesLabel=true Then I can see x, y, z at th…

  8. Mar 22, 2024 · Hello, My small scene shows one equipment (a camera !) on a pole. Camera is a mesh, pole is a cylinder. Camera and pole are separated objects, but moving in x and z together). When I move the both objects (changing z in the picture hereafter), the “camera” mesh disapear. The “fps camera” is here in x=0, z=0 How can I resolve this behavior ? ( if I change the “tilt” angle of the fps ...

  9. Yet, that is what happened with ancient Babylon. Some 200 years in advance, about the year 732 B.C.E., Jehovah God inspired the Hebrew prophet Isaiah to put in writing a prophecy about the demise of mighty Babylon. He wrote: “Babylon, the decoration of kingdoms, . . . must become as when God overthrew Sodom and Gomorrah.

  10. Nov 29, 2021 · Try to search for ‘instances animation’ on the forum. It yields in 50+ results. I bet you will find a solution.

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