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  1. www.imdb.com › name › nm1361000Jörg Tittel - IMDb

    Jörg Tittel is a Belgian-born filmmaker who works in various media, such as games, comics and theatre. He is known for his graphic novel 'Ricky Rouse Has a Gun' and his scifi drama 'The White King'.

    • January 1, 1
    • 1.91 m
    • Brussels, Belgium
  2. Feb 20, 2023 · The film director and game designer talks about his vision for The Last Worker, a game that explores the impact of robots and AI on human jobs and culture. He also shares his views on the state of the video game industry and the need for originality and meaning in art.

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  3. Mar 1, 2023 · Jörg Tittel, writer and director of The Last Worker, a sci-fi game about automation and activism, talks about his views on end-stage capitalism, AI, and the games industry. He also shares his opinions on VR, film, and Hideo Kojima.

    • Senior Editor & Producer
  4. Apr 2, 2023 · Jorg Tittel gets philosophical discussing The Last Worker. We philosophize with the creator behind The Last Worker and talk automation, meaningful jobs, and the fusion of art and tech.

    • I Used to Be A Games Journalist
    • VR Made Me Want to Make Games Again
    • The Last Worker Premiered at The Venice Film Festival
    • C-Smash VRS Is Based on A Dreamcast Game Never Released Outside of Japan
    • VRS Also Means ‘Versus’ But It’S Not Meant to Be Competitive
    • I’m Bored of Realism
    • I Believe in PlayStation VR2

    I studied theatre at New York University at the turn of the century, which is kind of mad. At the time, I missed one element from my childhood, which was video games, and so I started working as a games journalist. Soon after, the Dreamcast came out, and meeting all the Sega talent at the time was my thing. I always refused to review games because ...

    I worked at Activision briefly in 2001. I didn’t enjoy my time there very much. I also wanted to retain my love for games. I was struggling really hard to break into film at the time, and so if everything’s going to be a struggle, I’d rather just keep my love for games pure, and come back to it when I’m ready for it. It was when Firewatchcame along...

    Venice Film Festival has had an immersive strand and VR competition for years, but they don’t do games, it’s 360 video art projects. It was bizarrely friends from HTC, when they saw that we were making The Last Worker, they said we should enter it in Venice. We weren’t ready, the deadline had already passed, and all I had was some concept art, but ...

    As the Dreamcast was sadly not the success that it should have been, I observed some projects getting cancelled. And at the end of that, two games came out in 2001. One was Rez and the other one was Cosmic Smash. When I saw that box, a beautifully designed DVD case – it was the only game on Dreamcast to have that – I needed to have it. I imported a...

    When I play squash with a friend, we like to have a good chat. This is one of the most intense sports out there, but it never feels like we’re competing, it almost feels like we’re playing together, even when we’re playing for points. Hopefully that’s the spirit the game will have, because there’s so much toxicity in competitive gaming already. To ...

    I think when people strive for realism visually, that quest for the natural to me is boring, because it’s sort of gaslighting us out of our lived experience. I like to be transported somewhere else, we need to dream. I just wanted to make the most natural human thing in VR. As a kid when I first saw Tronfor the first time, I was like, I love this a...

    PlayStation to me is a company that also has been a great supporter of indies. With C-Smash, we went to PlayStation with it and they jumped at it, and they’ve been incredibly supportive. I believe in this system. I know people are like, ‘Oh, but this is risky because it’s not a mainstream thing, we don’t know how many of them they will sell.’ Maybe...

    • Alan Wen
  5. Originally played on an arcade cabinet, of which Tittel has in the RapidEyeMovers studio, and later ported to the Dreamcast, Cosmic Smash provides a simple concept with a stylish execution. It’s a virtual game of squash, where players progress through stages through a subway-style system.

  6. Feb 13, 2023 · Posts by Jörg Tittel. Game Director, RapidEyeMovers.