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  2. May 14, 2024 · In C++, #define is a preprocessor directive used to define a macro. Macros are a way to represent a fragment of code or a constant value by giving it a name. When the preprocessor encounters the macro name in the code, it replaces it with the corresponding code fragment or value that is defined using the #define preprocessor.

  3. Sep 29, 2008 · Garbage collection can be easily implemented with smart pointers (objects that wrap pointers with a reference count, which auto delete themselves when the reference count reaches 0). C++ was built with competitors in mind that did not have garbage collection.

  4. A container is a holder object that stores a collection of other objects (its elements). They are implemented as class templates, which allows a great flexibility in the types supported as elements.

  5. A collection data type is a grouping of some number of other data items (possibly only zero or one) that have some shared significance or need to be operated upon together. Arrays, vectors, strings, sets, and hash tables are among these useful C++ collection types.

  6. Mar 9, 2004 · How to use a template to create a custom collection class and using the C++ std::vector STL library as well as the operator. I will expect you to understand how pointers, classes, templates and the operator works.

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  7. Jan 11, 2023 · A container is a holder object that stores a collection of other objects (its elements). They are implemented as class templates, which allows great flexibility in the types supported as elements.

  8. May 30, 2024 · For an inline function or inline variable (since C++17), a definition is required in every translation unit where it is odr-used. For a class, a definition is required wherever the class is used in a way that requires it to be complete .

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