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  1. Sep 29, 2018 · A continuation of the original 1257 AD. Adds a multitude of new things to enhance and polish gameplay.

    • Manual

      Manual - 1257 AD - Enhanced Edition at Mount & Blade Warband...

    • Posts 367

      Posts 367 - 1257 AD - Enhanced Edition at Mount & Blade...

    • Files 2

      1257 AD - Enhanced Edition. Endorsements. 1,100. Unique...

    • Bugs 18

      Bugs 18 - 1257 AD - Enhanced Edition at Mount & Blade...

    • Forum 0

      1257 AD - Enhanced Edition. Endorsements. 1,011. Unique...

    • Logs

      Logs - 1257 AD - Enhanced Edition at Mount & Blade Warband...

    • Videos 0

      Videos 0 - 1257 AD - Enhanced Edition at Mount & Blade...

    • Images 35

      1257 AD - Enhanced Edition. Endorsements. 1,092. Unique...

  2. Nov 19, 2018 · Mount & Blade: Warband mod | Released 2018. This is a continuation of my Reloaded submod. I received permission from DrTomas to redistribute the whole 1257AD project. So i decided to release a new version with the current update containing all of 1257AD in one package.

    • (45)
    • Windows
    • Game, Mod
  3. So I'm taking a break from PoP to try out 1257. The realism, map size, and diverse factions are a draw. However, cannot find a decent guide explaining the new features (lance recruitment? !) or factions anywhere. Anybody come across one? This mod seems excellent; I just want to learn how to use it.

  4. This mod attempts to reflect the reality of 13th century Europe. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent.

    • (764)
    • Windows
    • Game, Mod
  5. May 14, 2023 · A total conversion setting in historical Europe of AD 1257! With realistic and historical Kingdoms/factions, characters, armors, weapons, resources, locations and more! A new World map including Europe, North Africa, Anatolia and parts of the Middle East, including many terrains with updated textures, such as grasslands, steppes, rivers, water ...

  6. Dude he's talking about anno domini 1257, the mod, there are no Swadian knights and heavy cav is harder to get in that mod than vanilla.

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  8. Is this mod better than the vanilla 'Anno Domini 1257' mod? Is the gameplay still unstable?

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