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  1. Ice Storm is a 4th level evocation spell that creates a hail of rock-hard ice in a 20-foot-radius, 40-foot-high cylinder. It deals bludgeoning and cold damage, and creates difficult terrain for flying creatures.

  2. Ice Storm. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

  3. 4th-level evocation. Casting Time: 1 action. Range: 300 feet. Components: V, S, M (a pinch of dust and a few drops of water) Duration: Instantaneous. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.

  4. Learn how to cast ice storm, a 4th level evocation spell that creates a hail of rock-hard ice in a 20-foot-radius cylinder. See the damage, saving throw, and terrain effects of this spell, as well as its ratings and class specific notes.

    • Spell Description
    • Is Ice Storm good?
    • When Should I Cast Ice Storm?

    A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effe...

    Short answer: not really. Longer answer: well, maybe. It depends… At first glance, Ice Storm seems an awful lot like another area of effect damage spell. It can hit everything within a 20×40-ft. cylinder (which is better than the 20ft diameter sphere covered by Fireball – the benchmark for pretty much any AoE damage spell), making it useful against...

    Basically, if you’re just looking to dish out some damage (and assuming your targeting something that isn’t immune to fire damage) you should cast Fireball. If you’re looking to slow down a charging enemy, provide cover for your escape, or otherwise hinder your opponents while doing some respectable damage, however, Ice Storm is the spell for you. ...

  5. Learn how to cast Ice Storm, a 4th-level evocation spell that creates a hail of rock-hard ice in a cylinder. Find the spell's components, range, duration, damage, and higher-level effects.

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  7. Learn how to cast Ice Storm, a 4th-level evocation spell that creates a hail of rock-hard ice in a cylinder. Find out the damage, saving throw, and difficult terrain effects of this spell.

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