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  1. The Witchlight Carnival was a planes-faring carnival originating from the Feywild. It was a whimsical fair of dizzying sights and wondrous attractions that visited numerous planets across the Prime Material plane once every eight years.[1] When packed up and in transit, the Witchlight Carnival was entirely contained within a caravan of wagons, pulled by horses and foxes.[5] There was a known ...

  2. Carnival Attractions: Ticket Booth: Nikolas Midnight the Goblin takes the party’s tickets and lets them into the Witchlight Carnival. As written, your party will have tickets waiting for them at the booth, pre-bought, so they can simply walk in. This is the most befuddling design decision of the entire chapter, and should immediately be scrapped.

  3. Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions.

  4. Mar 23, 2022 · The players will have to meet the denizens of the Witchlight Carnival and find out what they know. There is a dark secret that has affected more than one of the Witchlight Hands that operate the rides and games of the carnival. The characters will have to suss out the carnival’s secrets to find answers to what is happening.

  5. The Wild Beyond the Witchlight is a 5 th -edition Dungeons & Dragons adventure that takes place in the Feywild. It is designed for 1 st - to 8 th -level characters. “. A wickedly whimsical adventure for the world’s greatest roleplaying game. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy ...

  6. Something wicked this way comes! The Wild Beyond the Witchlight is an adventure module released for the fifth edition of Dungeons & Dragons, released on September 21, 2021. The adventure is notable for being the first D&D adventure released to take place primarily in the Feywild. The adventure begins in the Witchlight Carnival, a place of ...

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  8. This ability can only be used on any given target once per long rest. At the carnival, consider using the Fade From Memory ability on isolated party members, such as in hide and seek within the Pixie Kingdom. Have them roll a wisdom saving throw. On a failure, reveal nothing: the memory of meeting the thief is erased.

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