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  1. Nov 28, 2017 · According to the Ministry of Industry and Information Technology, China’s pan-entertainment industry is worth about RMB 415 billion in 2016 and growing at 15% to reach RMB 480 billion in 2017 (in Chinese). Jia compares the investment strategy in pan-entertainment to a tree.

  2. Apr 23, 2018 · The introduction ofneo-culture creativity” is not only an upgrade to Tencent’s 6-year old “pan-entertainment” strategy but also an entirely new line of thought on a cultural level for Tencent. Wu Cheng: the five key points from “Pan-Entertainment” to “Neo-Culture Creativity”

    • What is the 'pan-entertainment industry'?1
    • What is the 'pan-entertainment industry'?2
    • What is the 'pan-entertainment industry'?3
    • What is the 'pan-entertainment industry'?4
  3. Nov 28, 2018 · The pan-entertainment industry has become a key driving force of China's digital economic growth and is a significant contributor to the country's high-quality economic development.

  4. Dec 5, 2017 · Pan-Entertainment refers to, "multi-level products developed from intellectual property, such as games, anime, drama, films, and fiction." An example of this is,...

  5. Nov 5, 2017 · The recent merger of China ’s online ticketing systems and their ventures into other parts of the showbiz’s value chain will contribute to the growth of what many call “pan entertainment,” or an...

  6. Oct 25, 2022 · Oct 25, 2022. Short video format has become the main driving force in China's online pan-entertainment industry. In the second quarter of 2020, the short video sector accounted for about 45...

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  8. Mar 30, 2021 · pan-entertainment has become a key driving force of China’ s digital economy, reaching RMB 31.3 trillion (USD 4.6 trillion) in 2018, accounting for 34.8 per cent of China’s total GDP (Xinhua...

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