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Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.
Feb 22, 2022 · as Revenue and Weekly Play Time Experienced Double-Digit Growth Port Washington, NY, – According to The NPD Group’s 2022 Mobile Gaming Report, 63% of Americans and Canadians played mobile games in 2021, totaling 228.7 million active mobile gamers across the two countries. This is a decline of 4% from 2020 but an increase of 6% from 2019.
Feb 22, 2022 · PORT WASHINGTON, N.Y., Feb. 22, 2022 /PRNewswire-PRWeb/ -- According to The NPD Group's 2022 Mobile Gaming Report, 63% of Americans and Canadians played mobile games in 2021, totaling 228.7 million active mobile gamers across the two countries. This is a decline of 4% from 2020 but an increase of 6% from 2019.
- Games as A Form of Connection
- Reaching Older People
- The Next Level
Across the board, the ESAC also wants to highlight games’ unique ability to bring people together. Indeed, the top two reasons respondents provided for playing games were the ability to socially interact with others (35 percent) and play/compete against others (34 percent). Tied for third place with 25 percent, meanwhile, were cooperating with othe...
The 2022 survey also found that games continue to reach older audiences. In particular, 74 percent of parents who play games say they do so with their children, an increase of nine percent over the past two years. Hilchie says part of this is just due to the number of kids who continue to become interested in games, but another factor is that moder...
Looking ahead, there are two areas that Hilchie says the ESAC is focusing on. The first is the recently launchedGlobal Video Game Coalition (GVGC), a collaboration between the ESAC and its counterparts in the likes of the U.S., Europe and Asia to raise awareness about the benefits of gaming. That includes working with the likes of the United Nation...
Mar 15, 2024 · U.S. daily time spent playing games and leisure computer use 2019-2023, by age. Average daily time spent playing games and using computer for leisure per capita in the United States from 2019 to ...
number of Canadian men 15 years and older who play hockey: 102,000 number of Canadian women 15 years and older who play hockey: 2 hockey's place on the list of most-practised sports by Canadians ...
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Fewer of us are spending more time reading books (31 per cent), playing video games (24 per cent), or listening to podcasts (20 per cent). When asked what type of organizations they communicate with most online, 68 per cent of Canadians selected their banks, making it the most popular option in both 2020 and this year’s poll.