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  1. Jul 18, 2024 · Real game design delves deeper, leveraging psychology and cognitive science to create experiences that intrinsically motivate and drive learning and behavior change. Accelerating the adoption...

  2. Serious gaming/gamification appears to be at least as effective as controls, and in many studies, more effective for improving knowledge, skills, and satisfaction. However, the available evidence is mostly of low quality and calls for further rigorous, theory-driven research.

  3. May 7, 2019 · But combining behavioral economics and “gamification” — putting game elements such as points and achievement levels into non-game contexts — holds promise for driving behavior change.

  4. The concept of employing serious games (games whose primary purpose is not fun or entertainment, but a serious goal) to effectuate better results has become one of the popular choices among healthcare professionals and research communities.

  5. 3 days ago · In season three episode five of our Reimagining Government podcast, co-hosts Adrian Brown and Keshav Sahani discuss the use of games in government or public service. They highlight: How games can tackle the challenges we face in government. The concept of governing as a game. How games can improve relationships between governments and communities.

  6. Aug 24, 2023 · By incorporating game mechanics such as points, feedback, competition, and storytelling, medical educators can foster greater engagement, motivation, and retention of information in learners. They introduced Landers’ theory of gamified learning, which differentiates gamification from serious games [4].

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  8. Feb 27, 2023 · With regard to G4H we see a need to (i) strengthen the intervention theory underlying game-based applications, (ii) to enhance the appeal of games in order to maintain the interest of users in the long term, and (iii) to improve the evidence base using appropriate study designs.

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