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      • Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, and self-management of chronic conditions. However, there is a need to clearly define components and uses of gamification in healthcare for increased patient engagement in health information technology.
      www.academia.edu/93561246/Health_Care_Gamification_A_Study_of_Game_Mechanics_and_Elements
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  2. May 7, 2019 · But combining behavioral economics and “gamification” — putting game elements such as points and achievement levels into non-game contexts — holds promise for driving behavior change when a...

  3. Dec 25, 2023 · Gamification is nowadays presented as a relevant aspect to improve the efficiency and quality of health care services management, representing an opportunity to involve the population in the care of their health.

  4. Nov 1, 2016 · We identified 19 papers that report empirical evidence on the effect of gamification on health and well-being. 59% reported positive, 41% mixed effects, with mostly moderate or lower quality of evidence provided. Results were clear for health-related behaviours, but mixed for cognitive outcomes.

    • Daniel Johnson, Sebastian Deterding, Kerri Ann Kuhn, Aleksandra Staneva, Stoyan Stoyanov, Leanne Hid...
    • 2016
  5. Feb 7, 2023 · Gamification and serious games are the most common forms of game-based treatments in healthcare studies. Gamification is the process of incorporating game design elements into non-game contexts, such as business, education, or healthcare, to engage and motivate people to achieve their goals [11].

  6. Conceptualizations of gamification and serious games in health care literature are strongly heterogeneous, leading to conceptual ambiguity. Following the GAMING can support authors in rigorous reporting on study results of game-based interventions.

  7. Jun 17, 2021 · Digital health: Can gamification be a winning strategy for disease management? June 17, 2021 | Podcast Sidekick Health is out to show that digital therapeutics programs can help patients more effectively manage their chronic conditions.

  8. The collective aim of these networking events is to develop digital ‘games with purpose’ that can improve health by integrating software design and game mechanics with public health theory and behavioural insights. Gamification is a purposely-broad umbrella term used to encompass the process of using ‘gaming’ elements to motivate and ...

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