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  1. In British Columbia, we have begun testing gamification principles within provincial health improvement campaigns, with encouraging success. During a campaign to engage clinicians around improving sepsis care within emergency departments, we had

  2. Dec 25, 2023 · Gamification is nowadays presented as a relevant aspect to improve the efficiency and quality of health care services management, representing an opportunity to involve the population in the care of their health.

  3. The collective aim of these networking events is to develop digital ‘games with purpose’ that can improve health by integrating software design and game mechanics with public health theory and behavioural insights. Gamification is a purposely-broad umbrella term used to encompass the process of using ‘gaming’ elements to motivate and ...

  4. Nov 1, 2016 · Background. Compared to traditional persuasive technology and health games, gamification is posited to offer several advantages for motivating behaviour change for health and well-being, and increasingly used. Yet little is known about its effectiveness. Aims.

    • Daniel Johnson, Sebastian Deterding, Kerri Ann Kuhn, Aleksandra Staneva, Stoyan Stoyanov, Leanne Hid...
    • 2016
  5. Feb 7, 2023 · Additionally, the review revealed that there are ethical and legal implications related to serious games and gamification for health such as players’ privacy, the manipulation of behavior, compliance with regulations, informed consent, accessibility, inclusive design, and cultural appropriateness.

  6. In health care, the use of game-based interventions to increase motivation, engagement, and overall sustainability of health behaviors is steadily becoming more common. The most prevalent types of game-based interventions in health care research are gamification and serious games.

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  8. May 7, 2019 · But combining behavioral economics and “gamification” — putting game elements such as points and achievement levels into non-game contexts — holds promise for driving behavior change when a...

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