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  1. www.d20pfsrd.com › humanoids › giantsGiants - d20PFSRD

    Giants have a number of racial Hit Dice and never substitute such Hit Dice for class levels like some humanoids. Giants have low-light vision, and treat Intimidate and Perception as class skills. Lore. Ash Giants: These leprous creatures are the descendants of giants warped by eldritch or extraterrestrial energies. Capricious and frequently ...

    • Shadow Giants

      ECOLOGY. Environment any (Plane of Shadow) Organization...

    • Ocean Giants

      ECOLOGY. Environment any oceans Organization solitary, gang...

    • Slag Giants

      ECOLOGY. Environment warm mountains or underground...

    • Cliff Giants

      Cliff giants are benevolent but reclusive creatures that...

    • Giant, True

      Latest Pathfinder products in the Open Gaming Store. Contact...

    • River Giants

      ECOLOGY. Environment any rivers Organization solitary, pair,...

    • Troggle

      ECOLOGY. Environment cold hills and mountains Organization...

    • Ved

      ECOLOGY. Environment cold hills and mountains Organization...

  2. www.d20pfsrd.com › mythic › mythic-monstersMythic Monsters - d20PFSRD

    • Mythic Monster Origins
    • Mythic Rank
    • Reading A Mythic Monster Stat Block
    • Evaluating Monster Statistics
    • Mythic Monster Advancement
    • Building A Mythic Creature
    • Create A New Monster
    • Mythic Subtype

    Depending on your campaign, a mythic monster might be unique—the only one of a kind in the entire world or on all the planes—rare, or even relatively common. The following are some examples of how frequently mythic monsters could appear in a particular campaign. Some say there is only one mythic red dragon—the oldest living ancestor of all red drag...

    A monster’s mythic rank (MR) is a game statistic for monsters that’s roughly equivalent to a mythic tier— monsters with only a little mythic power are 1st rank, and the greatest mythic monsters are 10th rank. Unlike PCs, monsters usually start with a specific mythic rank and that rank never changes. For example, a mythic troll is 2nd rank and is al...

    Mythic monster stat blocks work just like non-mythic monster stat blocks, but have a few additional pieces of 176 information. The differences are summarized in the following section. Name, CR, and MR: The monster’s name is presented first, along with its challenge rating (CR), its mythic rank (MR), and three icons you can use to quickly identify t...

    Table: Monster Statistics by CR is an expansion of the table of the same name , listing approximate statistics for monsters up to CR 30. These values are rough guidelines. You’ll notice that many of the existing monsters in this book don’t follow these guidelines exactly. Most monsters excel in one of these areas (usually in the amount of dam...

    This section addresses how to turn a non-mythic monster into a mythic monster and how to create an entirely new mythic creature. Just as characters’ abilities depend on their mythic tier, monsters’ abilities depend on their mythic rank (MR), with a higher rank meaning a creature has additional mythic abilities.

    In addition to using a mythic simple template, there are two ways to create a new mythic monster. The first is to take an existing monster, give it the mythic subtype, and add abilities as described in that subtype. The second method is to create an entirely new monster with the mythic subtype and incorporate additional abilities into the final mon...

    Creating a new mythic monster is especially challenging because you’re basically creating a monster with two CRs— an initial CR, which determines its appropriate mythic rank and thus how many mythic abilities it gets, and its final CR, which determines appropriate values for its AC, hit points, damage per round, and so on. Though it’s possible to c...

    A creature with this subtype is infused with mythic power and is capable of terrible and awe-inspiring feats. Creatures with the mythic subtype gain the following abilities. Mythic Rank: A creature with the mythic subtype gains 1 to 10 mythic ranks, representing its overall mythic power. Its rank is generally equal to 1/2 its original CR. Natural A...

  3. Monsters by Terrain. The following lists group all of the monsters into their respective terrains. Note that there can be a certain amount of crossover on these lists, especially between climate bands, similar terrains or a planar terrain and the Material Plane. For example, although behirs are normally encountered in warm deserts, it’s ...

  4. Sep 10, 2024 · Kostchtchie: Demon lord of giants and cold; Minderhal: Giant god of creation, justice, giants and strength; law & crafting, architecture, stonework, metalwork; Skode: Storm giant demigod of diurnal beasts, hunting evil, and trophies; Skrymir: Storm giant god of riddles, wanderlust, and wit; Thremyr: Frost giant god of ice, salt and tribute

  5. Source Pathfinder RPG Bestiary pg. 306. An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. An aberration has the following features. d8 Hit Die. Base attack bonus equal to 3/4 total Hit Dice (medium progression). Good Will saves. Skill points equal to 4 + Int modifier (minimum 1) per Hit Die.

  6. Mythic Monsters - Archives of Nethys: Pathfinder RPG Database. Archives of Nethys.

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  8. Cloud giants' skin ranges in color from milky white to powder blue. Adult males are about 18 feet tall and weigh around 5,000 pounds. Females are slightly shorter and lighter. Cloud giants can live to be 400 years old, and dress in the finest clothing and jewelry available. To many, appearance indicates station.

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