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Our findings suggest that it is possible to improve learning outcomes in health professions education by using gamification, especially when employing game attributes that improve learning behaviours and attitudes towards learning.
- A. E. J. van Gaalen, J. Brouwer, J. Schönrock-Adema, T. Bouwkamp-Timmer, A. D. C. Jaarsma, J. R. Geo...
- 2021
Jun 1, 2021 · This systematic review synthesizes evidence from experimental studies regarding the efficacy of SGs for supporting engagement and improving learning outcomes in healthcare professions education. Randomized controlled trials (RCTs) published between January 2005 and April 2019 were included.
- Marc-André Maheu-Cadotte, Sylvie Cossette, Véronique Dubé, Guillaume Fontaine, Andréane Lavallée, Pa...
- 2020
This scoping review outlines games designed to support teaching clinical reasoning in health professions education, with a specific emphasis on their alignment with the 8-step clinical reasoning cycle and the reflective practice framework, fundamental for effective learning.
Oct 27, 2020 · While the use and benefits of serious games in health care are increasingly recognized, the impact of individuals' game engagement remains understudied, limiting the potential for impact.
This study presents a systematic meta-review, i.e., a review of the 53 survey papers on the domain of serious games and gamification. The systematic review follows the PRISMA guidelines, while constructive and cross-sectional meth-ods are used to analyze and present the results.
Feb 7, 2023 · Research can help to identify the most effective game mechanics and design elements for different contexts and populations, and to understand how these interventions can be integrated into existing systems and processes.
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Can games support teaching clinical reasoning in Health Professions Education?
Do serious games improve learning outcomes in healthcare professions?
Can Extended Reality Games improve mental health care?
Can gamification improve learning outcomes in Health Professions Education?
Can games be used in Health Professions Education?
Are serious games and gamification safe for health?
Nov 3, 2022 · Games (including extended reality games) can potentially create new effective care models in the wider context of prevention and support for individuals affected by mental health conditions such as depression, anxiety, eating disorders, mood disorders, psychotic disorders, addictive behaviors, and substance abuse disorders.