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Serious gaming/gamification appears to be at least as effective as controls, and in many studies, more effective for improving knowledge, skills, and satisfaction. However, the available evidence is mostly of low quality and calls for further rigorous, theory-driven research.
Apr 25, 2019 · Using serious games for health professions education seems efficacious for short-term learning. Addressing more competencies and health professionals across the education continuum is needed before generalizable definitive statements can be made. Keywords: Education, medical; health occupations; learning; games; outcome assessment. Go to:
- Gong Haoran, Eleni Bazakidi, Nabil Zary, Nabil Zary, Nabil Zary
- 10.1055/s-0039-1677904
- 2019
- Yearb Med Inform. 2019 Aug; 28(1): 240-248.
A total of 161 studies were included in this review after removing duplicates (n=55) and excluding studies not meeting our inclusion criteria (1917 based on title and abstract and 180 after reviewing the full text). The results were stratified based on games targeting health care providers, patients, and public users. Results
Feb 7, 2023 · The review has also found that there is evidence to suggest that serious games and gamification can be effective in promoting positive health outcomes; however, more research is needed to fully understand their potential and limitations, as well as the specific game mechanics and design elements that are most effective for different health ...
Aug 24, 2023 · Dr. Georgiadis began the webinar series with an in-depth discussion of the behavioral and neuroscientific theories linking learning motivation and gaming, and presented the findings of a recent systematic review on using games in health professions education [1].
- Thomas Thesen
Jan 22, 2019 · This study offers an updated scoping review of the studies assessing the value of serious games in improving health education. The results showed a promising trend in diversifying the application of health education games that go beyond a specific medical condition.
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Jun 1, 2021 · Abstract. Serious games (SGs) are interactive and entertaining software designed primarily with an educational purpose. This systematic review synthesizes evidence from experimental studies regarding the efficacy of SGs for supporting engagement and improving learning outcomes in healthcare professions education.