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  1. Mar 14, 2023 · Objective: In this scoping review, we aimed to describe digital gamified tools that have been implemented or evaluated across various populations to encourage vaccination, as well as any reported effects of identified tools.

  2. May 18, 2020 · Based on the findings of this review, health professionals, health promotion and prevention specialists, and developers are encouraged to use game-based features in interventions aimed to endorse vaccination uptake in order to increase their acceptability and consequent effectiveness.

    • Ilaria Montagni, Inass Mabchour, Christophe Tzourio
    • 10.2196/16983
    • 2020
    • Apr-Jun 2020
  3. Feb 29, 2024 · Digital gamified tools appear to have potential for improving vaccine uptake by fostering positive beliefs and increasing vaccine-related knowledge and intentions. Encouraging comparative studies of different features or different types of digital gamified tools could advance the field by identifyin ….

  4. Healthcare providers (HCPs) can address hesitancy during routine patient conversations; however, few multidisciplinary education tools exist for HCPs to learn to engage in vaccine discussion especially considering new vaccine technologies such as mRNA vaccines.

  5. Aug 31, 2016 · Various public health approaches have adressed vaccination hesitancy. Serious video games involving vaccination may represent an innovative public health approach. The aim of this study was to identify, describe, and review existing serious video games on vaccination.

    • Robin Ohannessian, Sarina Yaghobian, Pierre Verger, Philippe Vanhems
    • 2016
  6. May 29, 2024 · Serious games are emerging as a new strategy to address vaccine hesitancy. This systematic review aimed to aggregate and assess the current evidence on game-based interventions to improve youth vaccination rates, evaluating their impact and identifying factors influencing their effectiveness.

  7. Aug 31, 2016 · The use of serious video games for vaccination is an innovative tool for public health. Evaluation of vaccination related serious video games should be encouraged to demonstrate their efficacy and utility.

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