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  1. Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.

    • Games as A Form of Connection
    • Reaching Older People
    • The Next Level

    Across the board, the ESAC also wants to highlight games’ unique ability to bring people together. Indeed, the top two reasons respondents provided for playing games were the ability to socially interact with others (35 percent) and play/compete against others (34 percent). Tied for third place with 25 percent, meanwhile, were cooperating with othe...

    The 2022 survey also found that games continue to reach older audiences. In particular, 74 percent of parents who play games say they do so with their children, an increase of nine percent over the past two years. Hilchie says part of this is just due to the number of kids who continue to become interested in games, but another factor is that moder...

    Looking ahead, there are two areas that Hilchie says the ESAC is focusing on. The first is the recently launchedGlobal Video Game Coalition (GVGC), a collaboration between the ESAC and its counterparts in the likes of the U.S., Europe and Asia to raise awareness about the benefits of gaming. That includes working with the likes of the United Nation...

  2. Jan 30, 2023 · However, the vast majority of kids are gaming on multiple devices: only 22% play games exclusively on mobile devices, with 15% playing only on console and 8% playing only on PC. The popularity of mobile games comes, in part, from the high penetration of mobile devices and the fact that many games are low- or no-cost, making them more accessible.

  3. Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...

  4. Jan 10, 2023 · Research lead covering internet and gaming. Get in touch with us now. , Jan 10, 2023. In Canada, teenage boys were the most engaged gaming audiences, spending an average of 11.5 hours per week on ...

  5. The report gathered data from 2579 adults (18-64), 260 teens (13-17), and 281 kids (6-12) between June 18 – June 29, 2018. Canada’s Video Game Industry 2017 report prepared for ESAC by Nordicity gathered quantitative and qualitative data between April – June 2017 from 104 video game companies in Canada.

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  7. Mar 6, 2022 · Playing video games may enhance reading skills, says USask study. University of Saskatchewan (USask) psychology graduate student Shaylyn Kress may have identified what kids have wanted their parents to think all along – that playing video games regularly might count as homework. By Brooke KleiboerMar 6, 2022. University of Saskatchewan ...

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