Search results
The top of the map is north, left west, right east and down is south. Press F3 and find the direction indicator (on the left side of your screen). Than just walk the opposite direction as the dot till you apear on the map
You can figure out the direction you need to go in by looking at where your player marker is on the map, and reversing that. You're on the top left – really, the north east west – so you need to head south and west east to get to your destination.
- Overview
- World coordinates
- Commands
- History
Coordinates numerically represent a location in a dimension.
Coordinate system
World coordinates are based on a grid where three lines or axes intersect at the origin point. •The x-axis indicates the player's distance east (positive) or west (negative) of the origin point—i.e., the longitude, •The z-axis indicates the player's distance south (positive) or north (negative) of the origin point—i.e., the latitude, •The y-axis indicates how high or low (from 0 to 255 (pre 1.18) or -64 to 320 (from 1.18), with 63 being sea level) the player is—i.e., the elevation, •The unit length of the three axes equals the side of one block. And, in terms of real-world measurement, one block equals 1 cubic meter. The origin point marks the zero point for the x and z coordinates. Hence, it may be thought of as the 0,0 coordinate: •X-axis = 0 •Z-axis = 0
Block position
The position of a block is actually the coordinates of the point at the lower northwest corner of the block, that is, the integer coordinates obtained by rounding down the coordinates inside the block. In Minecraft, decimal coordinates usually needs to be converted into integer coordinates by rounding down, which is called the block position of the coordinate.
Displaying coordinates
In Java Edition, pressing F3 (or Fn + F3 on Macs and some laptops or Alt + Fn + F3 on newer Macs) brings up a debug screen which gives the player's current coordinates and rotation in the upper left part of the screen. It can be disabled using the command /gamerule reducedDebugInfo true. In Java Edition, pressing F3 can also replace the crosshair with a display of these three directions: +X in red, +Y in green, +Z in blue (eastward, upward, and southward, respectively). In Bedrock Edition, the block position of the player can be displayed by changing the world options. The coordinates are displayed in a box in the top left, if the "Show Coordinates" option is turned on in the game settings screen or /gamerule showcoordinates true is used.
Relative world coordinates
When specifying coordinates, each coordinate can alternatively be expressed as a relative world coordinate, written in tilde notation (~ΔX ~ΔY ~ΔZ). A number following a tilde (~) describes an offset from execution position along one of the world axes, and a lone tilde assumes an offset of 0. For example, the position 32 blocks SSW ~10 ~ ~-30 means "10 blocks east (+X) and 30 blocks north (–Z) of here." And ~ ~ ~ means the command's current position. Relative world coordinates can mix with absolute coordinates; for example, /tp ~ 64 ~ keeps the sender's X and Z positions unchanged but teleports them to an absolute height of 64 blocks. The /execute command can update a command's current position, changing the meaning of ~ ~ ~.
Local coordinates
The other way to describe positions is with local coordinates, written in caret notation (ΔXlocal ΔYlocal ΔZlocal). Like relative coordinates, these describe positions relative to where a command is executed from, but with different directions. A number following a caret () is an offset within a moving, entity-centric frame: This coordinate system is centered at the executor's position, with +Xlocal directed to its left, +Ylocal directed upward, and +Zlocal directed in the direction the sender faces. (Note that an entity with rotation 0 0 has its local frame aligned with the world frame.) Described in other terms, these coordinates express ΔSway ΔHeave ΔSurge For example, /tp 5 teleports the player 5 blocks forward. If they turn around and repeat the command, they are teleported back to where they started. In Java Edition, pressing F3+B displays the +Zlocal direction for all entities as a blue ray centered on their heads. Local coordinates cannot be mixed with world coordinates (e.g. 0 , 0 ~1), and attempting so alerts the typist, "Cannot mix world & local coordinates (everything must either use or not)." So such a command fails to be parsed. However, this effect can be achieved using /execute rotated ~ 0 to "globalize" the y coordinate, and /execute rotated 0 ~ to "globalize" the x and z coordinates. For example, /execute rotated ~ 0 run tp 3 will teleport the player 3 blocks in forward, but at the same y level. A command's execution position, rotation, dimension, and anchor all can change the effect of using . These can be updated by the /execute command.
This section needs to be updated.
Minecraft
Help
•Controls
•Options
•Tutorials
The Minecraft map is divided into XYZ coordinates. Each of the X, Y and Z values is used to indicate your position in the map. Here is how the coordinate system works: X - Determines your position East/West in the map. A positive value increases your position to the East. A negative value increases your position to the West.
When an observer is facing either up or down, and the player sees its face as "correctly oriented", the player is facing south. Also, when facing up or down, there are triangles on only the northern and southern sides.
Actually in Minecraft, the sun rises in the North, so the map is oriented correctly. You're basing your orientation based on the fact that the sun rises in the East. Reply
People also ask
Are Minecraft maps oriented east or South?
Do maps work if you walk or fly in Minecraft?
What are coordinates in Minecraft?
Does Minecraft have a cardinal direction system?
Can you clone a map in Minecraft?
How are maps crafted?
3 days ago · Before the change in sun position, it was commonly said that Minecraft maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North).