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Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.
Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...
- 2.3 Employment
- 3. Economic Impact
- 3.1 Revenue and Expenditure Characteristics
- About ESAC
- About Nordicity
Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...
The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).
The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.
ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...
Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...
- Early History of Video Games. Video games are an interactive medium. Through some kind of user interface, usually a controller, players engage with and manipulate video, audio and text produced by a computer program and electronically displayed on a screen (usually a TV, computer or mobile device).
- Growth of the Video Game Industry in Canada. In Canada, the video game industry is generally considered to have developed in the early 1980s. The launch of the game studio Distinctive Software by Don Mattrick and Jeff Sember in Burnaby, British Columbia, in 1983 was a key player in that development.
- The Video Game Industry in Canada Today. Over the past 40 years, the video game industry has grown to become a significant part of the Canadian social and economic landscape, and the Canadian video game industry has become the third largest globally.
- Canadian Video Game Players. As the video game industry in Canada grew throughout the 1980s and 90s, Canadians also began taking to video games as a pastime, first in arcades and then increasingly at home with consoles like Atari and the Nintendo Entertainment System (NES).
ABOUT ESAC. National Impact. NATIONAL IMPACT. 0b. The Canadian video game industry contributes $5.5 billion to Canada’s GDP. Learn More. Members. OUR MEMBERS. As the voice of Canada’s entertainment software industry, we work on behalf of our member-companies to ensure that Canada remains a great place to innovate, create and publish video ...
Nov 13, 2021 · On top of that, 65 percent of adults and 78 percent of teens reported that gaming during quarantine made them feel better. Now, the ESAC is back with its biennial Canadian Video Game Industry report for 2021, conducted by Nordicity, which reveals a slew of data on how the national games sector has fared during the pandemic. The answer: very well.
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May 19, 2023 · Video game statistics for 2021 show that the global market amounts to a mind-blowing US$138 billion. This is a US$7 billion rise when compared with video game statistics from 2020. In 2012, the value of PC, console, and phone gaming companies was around US$51 billion. Interestingly, growth is steadily linear, with US$7-10 billion being added to ...