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      • Some of the biggest games available are made in Canada, including EA’s FIFA series (EA Vancouver) and Mass Effect series (BioWare Edmonton), Ubisoft’s Far Cry series, (Ubisoft Montreal and Toronto), and, most recently, Square Enix’s Marvel’s Guardians of the Galaxy (Eidos Montreal).
  1. Oct 28, 2024 · 75% of video game companies in Canada are owned by Canadians. 61% of Canadians play video games. The sales of digital games have increased year on year, while the sales of physical video games have stagnated. 32,300 people were working full-time in the video game industry in Canada in 2021.

  2. Pages in category "Video games developed in Canada". The following 200 pages are in this category, out of approximately 1,327 total. This list may not reflect recent changes. (previous page) (next page)

  3. 80% of all Canadian game studios are located in Quebec, British Columbia and Ontario. [17] Ontario is the largest producer of video games in Canada, housing 31.8% of all game studios (10 of which are large companies) and has annual expenditures of $818.4 million. [17]

    • Early History of Video Games
    • Growth of The Video Game Industry in Canada
    • The Video Game Industry in Canada Today
    • Canadian Video Game Players
    • Video Games in Canadian Culture

    Video games are an interactive medium. Through some kind of user interface, usually a controller, players engage with and manipulate video, audio and text produced by a computer program and electronically displayed on a screen (usually a TV, computer or mobile device). The earliest video game development can be traced back to the 1950s and 60s. At ...

    In Canada, the video game industry is generally considered to have developed in the early 1980s. The launch of the game studio Distinctive Software by Don Mattrick and Jeff Sember in Burnaby, British Columbia,in 1983 was a key player in that development. Distinctive Software would go on to be purchased by the American company Electronic Arts (EA) i...

    Over the past 40 years, the video game industry has grown to become a significant part of the Canadian social and economic landscape, and the Canadian video game industry has become the third largest globally. As of 2021, the industry contributed $5.5 billion to Canada’s economy, which represents a 23 per cent growth in Gross Domestic Product(GDP) ...

    As the video game industry in Canada grew throughout the 1980s and 90s, Canadians also began taking to video games as a pastime, first in arcades and then increasingly at home with consoles like Atari and the Nintendo Entertainment System (NES). By 1993, more than one-quarter of Canadian homes had an NES console and consumers were spending $370 mil...

    Video games in Canada have been received with hesitancy and sometimes with overt resistance. Critics have expressed concerns about the effects of violent video game content and screen time on children. Debates about the effects of violence in video games continue to occur, but no conclusive data is readily available. Similarly, research around scre...

    • Mass Effect 2 (2010) – Developed by BioWare (Edmonton, Alberta) Developed by Canadian company BioWare, Mass Effect 2 raised the bar for character-driven storytelling while introducing players to a highly interactive sci-fi universe.
    • Deus Ex: Human Revolution (2011) – Developed by Eidos-Montréal (Montreal, Quebec) Eidos-Montréal’s cyberpunk RPG Deus Ex: Human Revolution holds a special place in the hearts of countless gamers.
    • Assassin’s Creed II (2009) – Developed by Ubisoft Montreal (Montreal, Quebec) Many forget that the widely popular Assassin’s Creed II was a homegrown Canadian production.
    • Dragon Age: Origins (2009) – Developed by BioWare (Edmonton, Alberta) Alberta-based BioWare makes its second appearance on our list with Dragon Age: Origins, an immersive fantasy game that, at the time, saw the developer return to its RPG roots.
  4. According to the results of the 2021 Industry Survey, video game companies in Canada employ 32,300 FTEs, which is 17% more than the direct employment in 2019. Indeed, 57% of companies indicated that they have more employees now than they did in 2017 (as shown in the figure below).

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  6. Nov 9, 2021 · The Canadian video game industry has grown 23 percent since 2019 to contribute $5.5 billion to Canada’s GDP, according to a new biennial report from The Entertainment Software Association of Canada (ESA Canada).

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