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  1. Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.

  2. Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...

  3. Dec 15, 2022 · Published by. J. Clement, Dec 15, 2022. A 2022 survey of Canadian gaming audiences found that 53 percent of Canadians played video games regularly, slightly down from previously recorded 61 ...

  4. Ontario is the largest producer of video games in Canada, housing 31.8% of all game studios (10 of which are large companies) and has annual expenditures of $818.4 million. [17] Quebec is the second largest, with 31.1% of companies residing in the province (22 of which are large companies) and spends $2.3 billion annually. [ 17 ]

    • Games as A Form of Connection
    • Reaching Older People
    • The Next Level

    Across the board, the ESAC also wants to highlight games’ unique ability to bring people together. Indeed, the top two reasons respondents provided for playing games were the ability to socially interact with others (35 percent) and play/compete against others (34 percent). Tied for third place with 25 percent, meanwhile, were cooperating with othe...

    The 2022 survey also found that games continue to reach older audiences. In particular, 74 percent of parents who play games say they do so with their children, an increase of nine percent over the past two years. Hilchie says part of this is just due to the number of kids who continue to become interested in games, but another factor is that moder...

    Looking ahead, there are two areas that Hilchie says the ESAC is focusing on. The first is the recently launchedGlobal Video Game Coalition (GVGC), a collaboration between the ESAC and its counterparts in the likes of the U.S., Europe and Asia to raise awareness about the benefits of gaming. That includes working with the likes of the United Nation...

  5. Dec 10, 2023 · In 2022, video games accounted for the majority of revenue from digital media in Canada, and this is projected to remain the same in the foreseeable future. While the Canadian video gaming market often receives less attention compared to the neighboring United States, it has been steadily developing and growing for several decades.

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  7. Dec 28, 2022 · The CBC's most passionate gamers and critics spotlight 2022's best games, from big-time blockbusters to indie showstoppers to made-in-Canada standouts.

    • 30 sec
    • Jonathan Ore
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