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From a user perspective, the "best" modloader is the one that your favourite mods run on. In general this tends to lead users to use Fabric for vanillaplus-like packs, and Forge for bigger, gameplay changing packs.
In one of the two init methods in your Mod, use the IPMLModLoadAPI to check if the Mod API is compatible, just like you did in the factory, this time passing IPMLModLoadAPI.currentAPIVersionNumber. This lets PML update in a more modular manner.
It is easier for forge devs to add compatibility, and mod conflict for content mod is far less prevalent in Forge than in Fabric. This is because Forge has a lot of builtin APIs that all mods can use and thus reduce conflict.
When browsing for modpacks, editing projects or adding more contents, you might have seen a distinction between Forge and Fabric. In short, these are two different modloaders that help enable Minecraft modding as you know it in the CurseForge app.
However, in my time partaking in many Discords associated with mods on both sides, I think I can safely say that if Fabric was never created, most of its mods wouldn’t have been made on Forge. The two loaders are completely different and the reason you hardly ever see mods compatible with both is because it’s so hard to learn one if you ...
Jul 22, 2021 · It has a simple, user-friendly interface, and within a few mouse clicks — anyone can access the mod library and choose exactly which mods they want to load and play in their current game...
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Jul 17, 2022 · No, mods that require modloader pro specifically only run on modloader pro. For a while the ricochet mod only used pro and wouldn't work on regular modloader. It's updated now. #3. DahCobra Jul 16, 2022 @ 6:02pm.