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Feb 22, 2019 · This high detail I did on purpose as it seems to cause a faster load time for some reason, but it helps also later on trying to find a specific spot for where a mod needs to go. As I said, I use 150+ mods (including Promods + expansion for it) and my first time load is about 30 seconds up to 1 minute.
Don't use Loops. When dealing with timers, the most important thing to remember is that the game loop is what is calling all the hooks and methods. Loops within your code will not act as a timer, they will loop the number of times within nanoseconds and then continue executing the code below it.
There's a Load Accelerator mod for FO4 that can be easily repurposed for Skyrim SE. It basically uncaps the framerate during loading screens. When I used that mod, all of my loads were less than 5 seconds.
Jul 30, 2015 · As a developer, you might already know that the Terraria src (source-code) is difficult to deal with for a modder. tModLoader aims to make it far easier for you to create your mod, as well as share your mod for others to use.
Nov 3, 2020 · They let you customize the autosave interval (Default 10 minutes in singleplayer for world+player, and 5 minutes for player on the client) and also specify one for the server's world! (Vanilla only autosaves once an ingame day)
Dec 30, 2017 · Time Limit does what it says on the tin. Worlds can now be set with time limits to have configurable events take place. For example, to run a timer for 5 minutes that exits the game on completion, type this into the chat or server console:
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Once you figure out which mod is causing the world to not load properly, you'll want to seek out help from the mod creator, see Mod Issues for information on how to find mod-specific help. "(LaterVersion)" on player or world