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  1. May 17, 2024 · 10 seconds to load for a total of about ** roughly 25 seconds. ENB on: 4 seconds just starting up. 16 seconds of "ENB is compiling shaders..." 14 seconds of a totally blank screen which is related to ENB. 5 seconds of the spinner 3 seconds click on the missing mods warning... 7 seconds to load the level ** roughly 50 seconds.

  2. except there's 1 problem, you can only pick 1 option for version, so EITHER you pick based on modloader version (fabric, rift, forge), java version, or minecraft release version, you CAN'T pick you're looking for a 1.16 forge mod, you can pick forge mod and click each mod to see if there's a 1.16 version, you can pick 1.16 and search through a ...

  3. In short, these are two different modloaders that help enable Minecraft modding as you know it in the CurseForge app. You can read more about Forge and Fabric documentation and the idea behind them. When authors submit their mods, they mark which modloader the mod is compatible for, and they might add files to support both modloaders.

  4. Nov 22, 2021 · The only real way to minimize load time is to use old-school "jar" modding, which precompiles everything with the source code (which is more or less what the OP is talking about, where Forge would load and construct all the mods in memory and write the "image" to disk (IDK if the JVM supports loading a true memory image but a jar with all the class files and stitched textures would work ...

  5. Changelogs. Yet Another BG3 Native Mod Loader. This is a dll plugin mod loader for Baldur's Gate 3. It comes in 2 types: A "watcher" tool which sits silently in the background waiting for the game to launch, and once it does, patches the game process. A one time use "injector" tool which watches for (10 seconds) a new game or existing game ...

  6. 43 seconds to get to the main menu, ready to load a save file, after clicking "run" within Mod Organiser 2. Then 16 seconds to load my current save from the main menu. And my SSDs are quite old. I have 197 active mods, and I'm running the Anniversary Edition, which is obviously just a slightly updated version of SE.

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  8. Obviously you can use other API for things not included in the mod loader by default, Forge has the same thing. I used energy as an example because one of two basic mod categories, tech or magic, of which I believe tech has more mods within the category and almost always requires it.

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