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  1. But the mods' open/closed source status has nothing to do with the modloader. Nothing within Fabric stops a dev from making their mod closed source. If fabric becomes more popular more mod devs will support it, including the ones that prefer to keep their code a secret.

  2. Forge has been around for an understandably long time, as it's one of the most well-known mod loaders known to the PC side of Minecraft, aside from Fabric. Recently, there has been something else called 'NeoForge', and all of my favorite mods are moving to NeoForge instead of the usual Forge loader.

  3. When browsing for modpacks, editing projects or adding more contents, you might have seen a distinction between Forge and Fabric. In short, these are two different modloaders that help enable Minecraft modding as you know it in the CurseForge app.

  4. The Lazy DFU mod may help reduce loading time (use Dashloader for fabric). The Smooth Boot mod has some compatibility issues. I do not recommend using it unless its effects are clearly visible in your modpack.

  5. I think you're confusing modloaders with launchers. Modloaders are Forge/Fabric and actively mod the game, launchers are just whatever you use to put mod files where you want them and launch Forge or Fabric.

  6. If you have a lot of mods and CC installed (let’s be honest, that’s practically all of us) and you are frustrated by long loading times just to reach the main menu, you should immediately turn off the Mods list on startup.

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  8. Apr 1, 2013 · You can use them at the same time, unless they overwrite the same class files in the Minecraft jar, or try to register new blocks with identical Block IDs. TMI and SPC shouldn't conflict like that.

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