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  1. Massive amounts of content that you can't play with simply because you're on a different mod loader. I've watched over the couple of years as about half of the mods I enjoy and love moving to a different, incompatible framework.

  2. Forge has been around for an understandably long time, as it's one of the most well-known mod loaders known to the PC side of Minecraft, aside from Fabric. Recently, there has been something else called 'NeoForge', and all of my favorite mods are moving to NeoForge instead of the usual Forge loader.

  3. When browsing for modpacks, editing projects or adding more contents, you might have seen a distinction between Forge and Fabric. In short, these are two different modloaders that help enable Minecraft modding as you know it in the CurseForge app.

  4. "Why are there 3 mod loaders, can't we just create 1 single mod loader that can load mods". "I will create a universal mod loader everyone can use!" *now there are 4 mod loaders

  5. You can modify an instance's mod loader or game version by going to the instance settings and clicking "Edit mod loader/game versions".

  6. Oct 2, 2022 · To speed up tModLoader loading times, devs can optimize code, use parallelization, load mods incrementally and cache data. For example, optimizing code involves identifying performance bottlenecks and rewriting them for efficiency.

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  8. Support all three modloaders by porting/developing their mods for Forge, Fabric and Quilt. Choosing one or two modloaders and abandoning a whole user-base (s). Develop for less popular modloader that currently has no real technical differences compared to well established and broadly used Fabric.

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