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  1. We can use a timer to control a visual effect that should change over time. For example, if we want to transition a tooltip between 2 colors, we can use a timer to control how far close we are to the 2nd color.

  2. There's a Load Accelerator mod for FO4 that can be easily repurposed for Skyrim SE. It basically uncaps the framerate during loading screens. When I used that mod, all of my loads were less than 5 seconds.

  3. Dec 30, 2017 · Note: Requires Mod Helpers Time Limit does what it says on the tin. Worlds can now be set with time limits to have configurable events take place. For example, to run a timer for 5 minutes that exits the game on completion, type this into the chat or server console:

  4. I'm playing on a modpack with 233 mods, and it takes around 5-7 minutes to just load the title screen. Therefore I want some mods that decrease the loading time. Also, the 5-7 mins is after using LazyDFU.

  5. Jul 2, 2016 · This mod allow customizing respawn time after death. The respawn times can be configured in-game. This mod, when used alone, brings the Expert mode respawn time down to a much less annoying time, more inline with non-expert mode: Non-Expert: 10 seconds. Non-Expert Boss: 20 seconds.

  6. Problem is the load time of the pack - it is about 9 minutes 20 seconds. Personally, I don't know if I should be happy about such a number or I should try removing even more mods. I know that load times depend on the mods themselves.

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  8. Can be used to modify the speed at which time should progress per tick in seconds, along with the rate at which the tiles in the world and the events in the world should update with it. All fields are measured in in-game minutes per real-life second (min/sec).

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