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This sets whether or not the Sound repeats once it has finished when it is playing. Looped sounds are suitable for a range of applications including music and background ambient sounds. The Sound.DidLoop event can be used to track the number of times as sound has looped.
Feb 26, 2024 · Hi! I’m a sound designer at Roblox, and I wanted to show you how to loop sounds, so they play indefinitely and seamlessly to the point where the listener can’t tell they’re looping. This is an essential way for filling an environment with ambience, creating music, bringing life to props like air conditioners and fountains, or even creating satisfying UI. But there’s a problem! Recorded ...
Nov 29, 2017 · Also, you can just set sound.Looped to true. There’s a DidLoop event if you need to run code every time it loops. If you use a .ogg with silence trimmed, you can get a perfectly seamless loop. If you want to loop yourself, I recommend something like this: while true do sound:Play() sound.Ended:wait() end That will quell any timing issues.
Apr 25, 2022 · This may soung like the most noobie question but i have tried this code but it just makes the sound repeatedly start What could I use? while wait() do game.Workspace["Generator sound"]:Play() end
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Event that fires whenever the Sound loops. Returns soundId and numOfTimesLooped, giving the contentID of the sound and the number of times looped respectively. When the Sound is stopped the looped counter resets meaning the next DidLoop event will return 1 for numOfTimesLooped. Parameters
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Oct 24, 2023 · Up until now, we’ve looked at playing, stopping and looping sounds. However, Roblox also provides a host of other sound properties that can be used to further control and fine-tune your audio effects. Let’s explore. Timing and Coordination. Suppose you want a sound to play for a specific duration. Use the ‘TimePosition’ property for this: