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  1. Battlezone is arguably the very first FPS (first-person shooter) game ever made, with revolutionary vector graphics that remains highly playable over a decade later. Your objective in the game is simple: kill all enemy tanks in sight. You view the battle from a first-person perspective inside a tank. Battles are fought within a large valley ...

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      An excellent and critically acclaimed remake on the original...

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      One of the true pioneers of real-time, first-person shooter...

    • The Red Odyssey

      The Red Odyssey is a video game published in 1998 on Windows...

  2. Dec 25, 2013 · Atari 2600: Battlezone. Item Size. 445.8K. Click here to view the manual to this game. An Atari 2600 port of the famous vector arcade game Battlezone. It has colored raster graphics due to limitations of the console and the view is behind the tank rather than inside it. (The description below courtesy of MobyGames via a CC license.)

  3. Jun 22, 2014 · Battle Zone. Battle Zone (1984) (Quicksilva) Description. Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort.

  4. Battlezone was ported to Atari 2600 only in 1983. Battlezone gameplay. Battlezone uses wireframe vector graphics displayed on a black and white vector monitor. A colored overlay tints the display green for the bottom 4⁄5 where the action takes place, and red for the top 1⁄5 where the score and radar screen are displayed.

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  5. Sep 3, 2018 · Battlezone. Battlezone (1984) (Atari) Description. Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort.

  6. Stella. From Wikipedia, the free encyclopedia: Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very ...

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  8. Make fullscreen. Control: Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'. Help: If the game e­mu­la­ti­on spe­ed is low, you can try to in­cre­a­se it by re­lo­a­ding this pa­ge with­out a­ds or cho­o­se a­no­ther e­mu­la­tor from this table.

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