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  1. Nov 1, 2023 · Have multiple places within your game, but want to transfer some Instances? This tutorial is for you if you wish to move Instances from one game to another! Open the project you wish to transfer things to. Open another instance of Roblox Studio containing what you wish to transfer from. Select your desired objects to transfer. Copy the object Go to your project you wish to transfer to. (We ...

  2. Jan 27, 2021 · Ok If you first game serverscript: game.Players.PlayerAdded:Connect(function(plr) local Data = { data1 = game.DataStoreService:GetAsync() -- Put you data store stuff here data2 = game.DataStoreService:GetAsync() -- Put you data store stuff here } game.TeleportService:Teleport(placeId,plr,data ) end) And this in your new game

  3. Aug 28, 2023 · Once we get to your transfer request, we will reach out and find a time for transfer that works for you. Purchase a Game Pass for 30,000 Robux after being asked to by us via Private Message (see FAQ for more information). During the transfer, the entire experience will be inaccessible to you or any players; the transfer will take up to a few hours.

  4. You may also just wish to copy one of your experiences to another account. The following steps will help you do these things. How to Copy Your Own Experience. Run Roblox Studio; Log into your account within Studio; Click on My Experience; Find the experience you want to copy, click it and then click Edit on the bottom of the screen

  5. Jun 27, 2020 · Today I'll be showing you how to transfer a game in a group or in your own creation in ROBLOX STUDIO. Make sure to like, leave a comment and subscribe. DON'T...

    • 1 min
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    • JayCee
  6. It is possible to transfer your experiences using Roblox Studio. To move a place between accounts: Run Roblox Studio. Log into the account with the place you wish to move. Go to File, then click Save As. Enter a file name. Log out of the account. Log into the account you want to put the place on. Go to File, then click Open. Select the place.

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  8. If you don't specify a server, users are teleported into a matchmade public server. The information of the first user in the list is used to matchmake to that public server. To teleport users to a specific public server, set the TeleportOptions.ServerInstanceId property as a valid instance ID, which is a unique identifier for a public server.