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This page is a glossary of common Geometry Dash terms used in its online community. The purpose is to help players understand the jargon of Geometry Dash. The lists are displayed in alphabetical order. It has been requested that this page be rewritten and expanded to include more information. Reason: Should we include 12 Demons of Christmas? The following is a list of common abbreviations in ...
buffer your input is a thing you do with orbs. If you click and hold before you are In range of the orb, you Will immediatly activate the orb once you are In range. Fluke means to beat a level or get a really good run on a level with little practice or progress beforehand, basically you got really lucky with a run.
Jan 8, 2016 · A problem in Geometry Dash where levels get lower difficulty ratings than what they should, because the levels that are created are getting harder and harder. This is caused by the general population of the game getting more skilled. This means that an Insane level in 1.6 would typically be easier than an Insane level in 2.0.
A fluke is beating your previous new best by a large amount at once. So for example, if your new best is 33% and then you get 89% that's a fluke from 33%. A chokepoint is just a very small part of the level that's a lot harder than the rest, a good example is the triple spikes in stereo madness. Fluke=you beat a level when your best isn't high ...
r/geometrydash. The longest-running community for Geometry Dash, a rhythm-platformer game by Swedish developer Robert Topala. We're available on Steam, Android, and iOS platforms. Post your videos, levels, clips, or ask questions about the game here!
Welcome to the Geometry Dash Wiki! This wiki is a collaborative resource for information about the Geometry Dash series and is maintained by the contributions of fans. Feel free to create an account and join the community! For more information about the wiki, head over to the Community Portal. If you're jumping right in, you can find all wiki ...
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Objects are what must be navigated through in order to reach the end of levels in Geometry Dash. A combination of platforms, hazards, triggers, decorations and cosmetic effects form the design of levels. Types. Note: Mentions of tabs are in reference to those displayed by the Build tool of the level editor. Platforms.